Ex-Visceral employee calls the studio's closure 'a mercy killing'

It was big, sad news when Electronic Arts closed Visceral Games and pulled the plug on the Amy Hennig-led Star Wars game it had in development. Fingers were quickly pointed at EA, which has a well-earned reputation for putting down perfectly healthy studios—and which former BioWare designer Manveer Heir said shortly after the shutdown is moving away from single-player games in favor of open worlds, because they're easier to monetize

But as a very in-depth report from Kotaku makes clear, the situation was a lot more complicated than that. Visceral's Star Wars project, known internally as Ragtag (which you would think is more suitable for a Battlestar Galactica game, but I digress), got off to a rough start, even before it actually started. Dead Space 3 didn't meet expectations, which compelled the studio to take on Battlefield Hardline, seen by management as a relatively safe bet. A smaller part of the studio began work on an open-world pirate game code-named Jamaica, but that was canned and replaced by a "space scoundrel" Star Wars game called Yuma after EA made its exclusive videogame deal with Disney. 

From there, according to the report, it wasn't so much a comedy of errors as a slow, sad decline, driven by indecision, indifference, and nervousness. Visceral was never given the staffing levels it needed to make the game, Hennig struggled without the support network she was accustomed to at Naughty Dog, the Frostbite engine was not suited to the design that had scoped, and EA's expectations were sky-high: One source told the site the publisher was looking for a 90 or higher score on Metacritic, an absolutely astronomical number even under the best of conditions. 

The fact that it was a Star Wars project and not an original game like Uncharted made things worse, because it required iteration and consultation with Disney that could take months, even for small details. "With Uncharted, they can build any world they come up with, because it’s their world. With Star Wars you have to have that back and forth," a former Visceral employee said. "People think, ‘Oh it must be so cool to work on Star Wars.’ It actually kind of sucks." 

The success of Star Wars Battlefront only made things worse. EA Motive was supposed to work with Visceral on Ragtag, but EA moved it to the single-player campaign of Battlefront 2 instead, while at the same time not allowing Visceral to hire any more employees. EA Vancouver was brought in to assist, but that led to a culture clash and conflict over territory and design. Progress was made, but ultimately not enough to save the game concept or the studio. 

The whole thing can be summed up in a statement given by a former developer on Ragtag, who compared the game Hennig and Visceral were trying to make with what EA was actually looking for. "She was giving these massive presentations on the story, themes,” the developer said. “EA executives are like, 'FIFA Ultimate Team makes a billion dollars a year. Where’s your version of that?'" 

It's clear that EA made some bad calls throughout the development of Ragtag, and there's obviously an aversion to narrative-heavy, one-and-done games like the one Visceral was working on. (Although why you'd bring in Amy Hennig to do anything else, I do not know.) But it's equally evident that, as surprising as it was for everyone, the cancellation of Ragtag (if not the closure of Visceral) was a long time coming: There were "dozens of perspectives" on whether or not the studio should have been closed, but many former employees said they couldn't see it ending any other way. As one put it, "It was a mercy killing." 

The full report on Visceral's closure goes deep into detail, and if you have any interest at all in how a sure-fire game project can go wrong it's well worth a read in full at Kotaku.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in MMO
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
A forester from Old School Runescape, contemplating life next to his pheasant friend on a green field.
You can finally try out Old School RuneScape’s first new skill in nearly two decades right now
Ghoul in sunglasses
After years of playing as stupid, boring humans in Fallout, you can finally channel your inner Walton Goggins and become a ghoul in Fallout 76
WoW Classic: Season of Discovery
World of Warcraft Classic’s Season of Discovery may be teasing a legendary weapon that players have speculated is in the game for two decades
Gallywix wears an uneasy smile as he's confronted by Xal'atath in WoW: The War Within.
After 12 days and 100s of wipes, World of Warcraft's latest world first raid ends in anticlimax: 'That's the boss?!?'
A goblin with sharp teeth, wearing goggles, lets out a mischievous cackle in WoW's latest patch: Undermine(d).
The hooligan hacker guild that tore up WoW's newest raid (twice) just posted video evidence of the whole thing, and it's got me feeling weirdly nostalgic
Latest in News
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
The outlast trials setting
'You just have to make them think this world is real, and this world can hurt you': The Outlast Trials devs discuss a changing horror genre and an insatiable need for scares
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
America to the rescue
US pressures Malaysia to stop banned AI chips potentially entering China by monitoring 'every shipment that comes to Malaysia when it involves Nvidia chips'