EverQuest Next Landmark now just Landmark, enters untamed lands of closed beta

Landmark

EverQuest Next Landmark has finally gathered enough materials to craft a claim flag for the verdant closed beta countryside—right on schedule—taking a continent-sized destruction tool to the alpha period's constructions to prepare for the next phase of Sony Online's sandbox MMO. It's also taking on a new name for its travels: just call it Landmark now.

Before you craft a panic button and start mashing it wildly, Landmark's devs assure the change extends to the name and nothing else. In a forum post earlier this week, Director of Development David Georgeson explained the yanking of EverQuest Next from the name frees Landmark from fantasy theme implications.

"Landmark is anything you can imagine," Georgeson wrote. "Removing EverQuest Next seemed the best. This doesn't change anything we've said about Landmark or EverQuest Next. All the details of both games are still the same."

The closed beta will last longer than Landmark's nearly three-month alpha period and provide a number of major features for deep testing, including combat, a crafting system overhaul, caves, water, and loot. SOE's Player Studio service is also planned to appear at some point for player-designed items sold through the in-game shop. I'm excited to try out some more action-oriented gameplay—I can't even set a cooking timer on my oven let alone build a towering castle on a mountain.

Fellow craft-venturers wanting to join in can do so either by applying on Landmark's website using a Station account or by shortcutting straight to immediate access via three purchaseable Founder's Packs . The $20/£12 Settler Pack is probably the best value, as it hands you the fundamentals for crafting and constructing at a manageable price. (The next pack, Explorer, climbs in cost quite steeply to $60/£36.)

Check out the below video from Senior Producer Terry Michaels on Landmark's move to closed beta. Tyler's played plenty of the alpha, and he's shared his impressions on the crafting system learning curve. Tim recently put together a huge gallery of some of the most interesting player creations .

Omri Petitte

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?

Latest in MMO
Blue Protocol players dancing minutes before the game closes forever
What will we do at the end of the world? If MMOs are any indication: mostly what we already do, plus a lot of dancing
Several tight-wearing superheroes surge towards the camera in a heroic fashion in City of Heroes.
One year later, City of Heroes' officially recognized fan server has me praying it's the future of dead MMOs
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
A forester from Old School Runescape, contemplating life next to his pheasant friend on a green field.
You can finally try out Old School RuneScape’s first new skill in nearly two decades right now
Ghoul in sunglasses
After years of playing as stupid, boring humans in Fallout, you can finally channel your inner Walton Goggins and become a ghoul in Fallout 76
WoW Classic: Season of Discovery
World of Warcraft Classic’s Season of Discovery may be teasing a legendary weapon that players have speculated is in the game for two decades
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again