Epic now owns Bink Video maker RAD Game Tools
RAD Game Tools' technology has been used in nearly 25,000 videogames.
You may not know the RAD Game Tools name off the top of your head, but you're no doubt familiar with its work. It's a development toolset that's been around since 1988, according to its website (which also looks like it's been around since 1988), which claims "that at least one of our products is built into almost every game shipped today. We have appeared in more than 24,600 games to date, and roughly 200 million end user units per year."
I can't attest to those numbers, but I can say that it's been around for a very long time: I have fond memories of using the old Bink and Smacker players to watch in-game cinematics from games like Diablo and MechWarrior 2.
(Still the best.)
More than three decades after its founding in 1988, the company is now a part of Epic Games, which announced today that it plans to integrate the company's technology into its Unreal Engine.
"We know first-hand how impressive RAD’s compression technology is, having used it to improve the load time and quality of our most popular games—including Fortnite," Epic CTO Kim Libreri said. "The RAD team includes some of the world’s leading compression, video and game dev tooling experts, and we are thrilled to welcome them to the Epic family."
Epic said the partnership "will allow even more developers access to tools that make their games load and download faster, and offer their players a better, higher quality video and gaming experience." But it also emphasized that RAD Game Tools will continue to support its existing partnerships in the game, film, and television industries, and that its technology will remain available to other companies, including those that don't use the Unreal Engine.
"Our work with Epic goes back decades, and joining forces is a natural next step given our alignment on products, mission, and culture. We both believe that solid technologies enable developers to build beautiful, performant, and reliable experiences," RAD Game Tools founder and CEO Jeff Roberts said.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
In case you missed it, Epic also recently bought a mega-mall.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'