Epic: latest Intel integrated graphics "don't suck"

Intel Thumbnail

Epic's Mark Rein has admitted that even though he has been "beating them up for 11 years," Intel's latest HD graphics "don't suck."

Read on for more from Epic's vice president at GDC.

Speaking to PC Gamer, Mark admitted that the most current models of Intel HD graphics are actually a viable option for PC gamers.

"The best thing that happened in the PC market this year, and this is after me beating up them up for 11 years, I'm going to give them a little bit of praise, was the new Intel HD graphics... it's something they should have done years ago... but you know. At least they don't suck any more. The brand new just in the market place, six weeks in the market place integrated graphics don't suck. As long as you buy that model. I'm sure they're still selling the sucky ones.

"That's actually pretty exciting thing for us. iPhone has a more powerful graphics chip than what the intel graphics were last year. As those PC's feed themselves into the marketplace and replace the ones out now, yeah, I think you'll see an explosion of graphics on the PC.

"The stuff we're showing is doable on PC now, but it's pretty darn powerful. I'm sure nVidia's about to come out with another bump in the graphics card, maybe the next nVidia graphics card bump means we can use two, we don't need three. And maybe the next bump means we can use one. And the next bump after that means that we can use the midrange card."

Earlier today we reported on what Rein would like to see in Windows 8. What's your experience of Intel's latest integrated graphics? Do they suck?

Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again