Endless Space review
82

Endless Space review

Our Verdict

A space strategy game that streamlines empire-building better than any other. Combat and AI could be better.

PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

This is a 4X strategy game – which sounds a bit like a punch-up fuelled by crappy beer. In fact, the four 'X's stand for the classic principles that underpin this particular offshoot of the genre: explore, exploit, expand, and everyone's favourite – exterminate!

Endless Space focuses on macro-management rather than down-and-dirty detail-fiddling. It makes galactic control streamlined, helped enormously by the slickest interface this type of game has ever seen, a beautifully designed UI that keeps things only one or two clicks away.

It feels good just to fiddle with. The overall focus of your empire, from what direction the tech is moving to what each system is producing, is all present on the main galaxy view, so a quick glance at the beginning of each turn tells you where everything stands. It's a great achievement, even though there are inevitably one or two things nested away in counter-intuitive places: unlocking ship designs, for example, only unlocks the hull, which you have to incorporate into a custom build before production.

Endless Space review

The feel of the game flows from this uncluttered interface. Playing as one of eight races (or building your own by pick-and-mixing attributes), the choices are good old-fashioned warfare, an economic victory, a scientific victory, an expansion victory or the rather odd 'Supremacy' victory of taking over the other races' homeworlds. Bit unappetising, that last one.

The mechanics are always the same: fly colonies to other star systems, exploit them, develop tech, and deal with other players. It's the resources that make the difference: science for tech, food for population, industry for production, and the magical currency of Dust. Strategic resources are sprinkled around that you can't detect without a bit of teching, and these are crucial to certain playstyles. Military types, for example, want Titanium-70 for construction of their battlefleets.

After a few games, you realise the most important thing is... everything. Tiny advantages can become the pivot on which the fate of empires turn, and wasted production cycles never come back. The AI varies: the military and expansion-focused races are by far the best singleplayer thopponents; races intended for diplomacy or teching victories don't work so well, just asking for free resources and trying to form alliances willy-nilly.

Endless Space review

Those more subtle wins aren't unattainable, it's just that the AI feels too clumsy to carry them off. In multiplayer it's different, although there games take so long that many matches end up abandoned by all but the early leader.

The one thing I didn't like is the combat: a rock-papers-scissors series of choices followed by a cutscene result. The unskippable videos are beautiful the first couple of times, but rapidly pall. Your only option in the late-game is to set battling to automatic rather than manual, or sit through 20 in a row.

Nevertheless, this has the foundations of a great game, and judging by the devs' willingness to incorporate community suggestions, it will get even better. If you're all about space battles, it doesn't quite deliver. But anyone who's a fan of backroom deals, the exploitation of natural resources, and the crushing of all who defy you, will find Endless Space is their kind of universe.

The Verdict
Endless Space

A space strategy game that streamlines empire-building better than any other. Combat and AI could be better.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Latest in Strategy
Civilization 7 victory guide
Firaxis says it's 'entering our Sukritact Age' as it hires popular modder to work on Civilization 7
Image of Tecumseh in Civilization 7
Civilization 7's 'first major update' tweaks balance and fixes some UI issues, but don't expect an overhaul
Civilization 7 leader
The unofficial Civilization 7 manual: everything Civ 7 doesn't tell you about its rules and systems
Civilization 7 leader
Civilization 7 needs some big expansions to feel complete, and I'd start with one that adds the years after 1950
The four Teenage Mutant Ninja Turtles posing while Karai looks down at them in Teenage Mutant Ninja Turtles: Tactical Takedown.
I did not expect the most promising turn-based tactics game of Steam Next Fest to star the Teenage Mutant Ninja Turtles, but here we are
Kislev
Total War: Warhammer 3's next patch will overhaul its Kislev faction, which Creative Assembly has 'identified as the most in need of a deep review and rethink'
Latest in Reviews
Asus Prime RX 9070 XT graphics card
AMD Radeon RX 9070 XT review (Asus Prime OC)
Suikoden 1&2 HD remaster
Suikoden 1&2 HD Remaster review
A photo of an ASRock Z890 Taichi Lite motherboard
ASRock Z890 Taichi Lite review
Zoe showing off in front of Mio
Split Fiction review
Nvidia RTX 5070 Founders Edition graphics card from various angles
Nvidia RTX 5070 Founders Edition review
Three adventurers readying for battle in Knights in Tight Spaces.
Knights in Tight Spaces review