Electronic Arts is laying off 5% of its workforce

Andrew Wilson, chief executive officer of Electronic Arts Inc. (EA), speaks during the company's EA Play event ahead of the E3 Electronic Entertainment Expo in Los Angeles, California, U.S., on Saturday, June 9, 2018. EA announced that it is introducing a higher-end version of its subscription game-playing service that will include new titles such as Battlefield V and the Madden NFL 19 football game. Photographer: Patrick T. Fallon/Bloomberg via Getty Images
(Image credit: Getty Images)

Electronic Arts CEO Andrew Wilson announced today that the company is "advancing the way we work and continuing to evolve our business," and by that he means it will be laying off approximately 5% of its workforce.

Wilson's message begins with a triumphant note about how EA is "entertaining, inspiring, and connecting more people with more content and deeper experiences than ever before." He goes on to say that previous restructuring efforts at EA, specifically leadership changes announced in 2023, "have positioned us to build bigger, bolder experiences for hundreds of millions of players and fans around the world."

Then he really kicks it into gear: "As a company full of creators and storytellers, we believe in the value of teams innovating together, and continue to learn and adopt new ways of collaborating to grow and serve our global communities." That sounds good, right? Well, it's not.

After noting that EA is "continuing to optimize our global real estate footprint to best support our business," and will sunset unspecified games and "move away from development of future licensed IP that we do not believe will be successful in our changing industry," he finally gets to the heart of the matter.

"We are streamlining our company operations to deliver deeper, more connected experiences for fans everywhere that build community, shape culture, and grow fandom," Wilson said. "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce."

The number of employees being let go was not specified, but a March 2023 SEC filing put EA's global headcount at approximately 13,400, meaning roughly 670 people could be impacted. That number isn't final: Wilson said EA will try to find "new roles" for employees where possible, and "communicating these impacts," which I guess is C-suite-speak for telling people they don't have a job anymore, won't be complete until sometime in the company's next fiscal quarter.

Electronic Arts has leaned heavily into licensed games in recent years, particularly with Disney-owned properties including Star Wars and Marvel. Wilson didn't specify whether EA's move away from licensed games includes projects that are currently in the works, but a rep confirmed with GamesIndustry that the previously-announced Iron Man and Black Panther games are still in the works. In a separate statement following Wilson's, however, EA's entertainment and technology president Laura Miele said the Star Wars FPS in development at Respawn has been cancelled.

The announcement of layoffs at Electronic Arts comes just hours after Deck Nine Games said it will be cutting 20% of its staff, and continues a year that has been nothing short of catastrophic for employees in the industry. 2023 was a terrible year and 2024 is already on track to beat it: Sony announced plans to lay off 900 employees yesterday while esports company ESL Faceit Group said it will cut 15% of its workforce, and the day before that Supermassive laid out plays to lay off roughly 90 of its employees. Blackbird Interactive, Twitch, Riot, Behaviour Interactive, and Microsoft have also made significant staffing cuts this year.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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