Elder Scrolls Online beta update limits UI addons

The Elder Scrolls Online

Modding Elder Scrolls games is a PC gaming tradition, and ZeniMax's Elder Scrolls Online will allow adventuring wizards and warriors to travel Tamriel with combat and questing UI addons when it launches on April 4. However, the latest beta update has locked down tracking of incoming damage and ability sources, a change that has many in the ESO community upset at the reduced effectiveness of addons.

The full patch notes are available on Reddit , but in a nutshell, addons can no longer display information involving incoming damage, buffs, spell types, and cast sources. Outgoing events such as your character's damage and spell casts stay unaffected, but this predictably hampers players wishing to constantly be aware of their character's status without having to pull up additional menus.

"There was no reason to remove information being displayed," writes one commenter in the Reddit thread. "This is a huge step back!"

"This is the product of people complaining about what addons can and can't do," remarks another. "I wish [ZeniMax] went more towards a middle ground."

The reaction isn't all negative, though, particularly from PvP players.

"I support these changes," says one. "It means that ZeniMax has a very specific vision for the way they want combat to work, and these changes mean that they aren't afraid to enforce their vision," says one.

ZeniMax devs responded to numerous questions regarding the addon changes in an AMA held earlier today, with Creative Director Paul Sage stating "obfuscation isn't the goal."

"Our goal is to keep the information in world as much as possible," he went on. "Many people have trouble following different pieces of information coming at them from all over the screen, and as you may know, our goal is to rely more on in-world information than UI. As far as the API changes trying to obscure information, that was never the goal. It was only the goal to prevent information not readily available to everyone being put in addons."

Sage also stressed the changes as a means to equalize the amount of information access possessed between players using addons and those using the stock interface.

"As our API was in beta, it exposed certain functions that made macro programs much easier to abuse," he explained . "Also, there were functions which were exposed that let the API display information not readily available to the normal game client, thus making some players feel they would be forced to use addons to remain competitive.

"While we are very aware this was going to hurt some add-ons, we felt these decisions were necessary. We certainly tried to keep in things which would still allow for damage numbers to be seen, and what was happening to your character to be seen. As we get deeper into launch, we can always re-evaluate what is available and what isn't."

The Elder Scrolls Online's launch is only a few weeks away, so be sure to check out our latest impressions on the attempt to move a renowned single-player RPG series into the massively multiplayer domain.

Omri Petitte

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?

Latest in The Elder Scrolls
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Skyblivion
Fan remake of Oblivion in Skyrim has a new video, looks amazing, is set for release 'this year,' and I struggle to imagine the rumoured official Oblivion remake doing much better
Skyrim man fighting a wolf
Skyrim was 'personally rebalanced' by producer Jeff Gardiner just 2 weeks before launch: 'Well, I hope this is good'
Skyrim intro cinematic skill - Hey, you. You're finally awake.
A Skyrim dev broke the game before launch when they made thousands of tiny ants cast individual shadows: 'Why is the game running so slow?'
Gang wars in modded Oblivion
Bethesda refuses to announce that Oblivion remaster to spite me specifically, so I'm consoling myself with this gamejam based on its terri-brilliant persuasion wheel
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again