Elden Ring: Shadow of the Erdtree
Latest about Elden Ring: Shadow of the Erdtree
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Shadow of the Erdtree's bosses are a delightful new tier of suffering—but threaten to make Elden Ring a worse RPG
By Harvey Randall published
BOSS CRUSH Game of thrown controllers.
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As Elden Ring: Shadow of the Erdtree continues to pound players into the dirt, Bandai Namco calls them out in the most devastatingly polite way possible
By Harvey Randall published
News "This is a suggestion to level up your Scadutree Blessing."
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Elden Ring: Shadow of the Erdtree is peak FromSoftware, with everything players complained about in the base game dialed up to 11 in the funniest way possible
By Ted Litchfield published
Sickos Yes You don't have the right, O you don't have the right.
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There is an early power up in Elden Ring: Shadow of the Erdtree that basically turns the game into Sekiro, but the description is so vague I didn't realize how good it was until 40 hours later
By Ted Litchfield published
news What does "Enhances spontaneous guard" mean?
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Model viewer forensics reveal that Elden Ring: Shadow of the Erdtree's Dancing Lion boss is actually two little guys piloting it around
By Ted Litchfield published
news Just like a real life Lion dance.
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The PC Gamer team has collectively spent hundreds of hours playing Elden Ring: Shadow of the Erdtree, and we still have no idea what the deal is with the glowing blue wormy guy
By Ted Litchfield published
worm sign If you figure it out, please tell us.
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Elden Ring: Shadow of the Erdtree currently has a 'Mixed' status on Steam, with many of the negative reviews complaining that the bosses are too hard
By Ted Litchfield published
news Some of them are also down on the game's PC performance, which is fair.
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The best builds for Elden Ring: Shadow of the Erdtree
By Wes Fenlon published
Built Right Our favorite builds for the expansion are all based around new weapons, spells, and talismans.
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Lowering Elden Ring's difficulty would attract more players but would also 'break the game itself,' says director Hidetaka Miyazaki
By Andy Chalk published
news Miyazaki reckons that opening the game up to more players would not make it better, or more successful.
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Miyazaki 'went a little too far' with Elden Ring's poison swamps but says he learned a lesson, which unfortunately is that he needed to come up with new and different ways to kill everyone
By Andy Chalk published
news I don't know what the Elden Ring equivalent of a monkey's paw is, but it definitely curled.
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