EA's Peter Moore: "The PC just sprints ahead" in fixed hardware cycle

EA COO Peter Moore spoke with Wired in a wide-ranging interview covering the publishing giant's transformative adaption to the industry's shifting practices, Star Wars: The Old Republic, and the refreshed focus for PC development. "As you get further into the cycle of fixed hardware, the PC just sprints ahead," he said. "The things we can do on the PC because of the power of both the CPU and the GPU are unbelievable."

"When I first arrived at EA in 2007, the PC was dead to us," Moore continued. "We just couldn't find the right business model for it. As a result, it became a little bit pushed back into the office and the study. Piracy was an issue. We were still delivering games on CD-ROMs, and you just needed to deliver one and the market would take care of the rest of it. We still hadn't built this kind of, if you will, content in the cloud strategy."

Moore claimed the PC's accessibility for digital- and cloud-based business models helped its restoration into EA's limelight, saying, "The big client PC games are back. Stuff we can do on an open platform from a business perspective, from patching every day without having to go through certification, or anybody else, dealing directly with the consumer without having to deal with our great friends at Sony, Microsoft, and Nintendo, makes the PC a very attractive platform. It has been the core of this company for three decades."

As for The Old Republic's impending free-to-play conversion, Moore said "price was always the issue" for surveyed players cancelling their subscriptions.

"You talk to people on their way out and say, 'Can you tell me why you're leaving?'" said Moore. "[They say] 'I just didn't want to pay $15 a month. I felt kind of locked in. I love the game, but I'm locked in,' and for a lot of people $15 a month is a lot of money. So when we looked at the data that was streaming out of the game, it was very clear to us that if we could knock down that initial barrier to entry that is price, we could blow out the funnel, and instead of dealing with several hundred thousand people on a regular basis, we could get into millions. That was the plan. The world moved very quickly around us, and we had to react."

Check out the rest of Wired's interview for Moore's thoughts on digital vs. retail, mobile gaming, Zynga, and other topics.

Omri Petitte

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?

Latest in MMO
Blue Protocol players dancing minutes before the game closes forever
What will we do at the end of the world? If MMOs are any indication: mostly what we already do, plus a lot of dancing
Several tight-wearing superheroes surge towards the camera in a heroic fashion in City of Heroes.
One year later, City of Heroes' officially recognized fan server has me praying it's the future of dead MMOs
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
A forester from Old School Runescape, contemplating life next to his pheasant friend on a green field.
You can finally try out Old School RuneScape’s first new skill in nearly two decades right now
Ghoul in sunglasses
After years of playing as stupid, boring humans in Fallout, you can finally channel your inner Walton Goggins and become a ghoul in Fallout 76
WoW Classic: Season of Discovery
World of Warcraft Classic’s Season of Discovery may be teasing a legendary weapon that players have speculated is in the game for two decades
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again