EA details Star Wars Battlefront's "Blast" mode
Star Wars Battlefront's newly-announced "Blast" mode is a 10v10 Team Deathmatch contest that pits the Rebels against the Imperials on maps specifically designed for fast-paced, close-quarters combat. They're smaller than the "vast" maps that feature in other gameplay modes, and they've been tweaked in other ways as well.
Maps used in Star Wars: Battlefront are designed with specific modes of play in mind, and in the case of Blast mode that means they're more than just smaller versions of maps used elsewhere. Those variations are "crucial," Lead Level Designer Dennis Brännvall explained, and they'll manifest in different ways. "Say you've just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth," he said. "Thanks to variations in lighting and time of day, you'll definitely see a difference."
Blast battles will run for just ten minutes, or until one team reaches 100 kills. There will be no vehicles and no Heroes and Villains, making the pickups scattered around each level, like droids and turrets, particularly important. "The pickups can really turn the tide of a Blast match," Brännvall said. “They are not around every corner though, so keep your eyes peeled."
Star Wars Battlefront comes out on November 17.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.