Dragon's Dogma 2 finally announced
They're really doing it.
After 10 long years of watching people ask for a sequel to Dragon's Dogma, Capcom is finally making it happen. Series director Hideaki Itsuno announced the new game as a surprise reveal at the end of a 10-year anniversary mini-doc for the original Dragon's Dogma.
"Sorry to have kept you waiting!" Itsuno said while dramatically unzipping his sweatshirt to reveal a Dragon's Dogma 2 logo. "Everyone in the development team is hard at work creating a game that we hope you will enjoy. Please look forward to it!"
Itsuno then dropped the proverbial microphone and the stream ended after a short sizzle reel from the original game. In a follow-up tweet, Capcom also said that Dragon's Dogma 2 is being made with RE Engine, the same engine used for the last handful of Resident Evil games and Monster Hunter Rise.
- Capcom says Ōkami sold quite well, actually, and it's wanted to do a sequel for ages but was waiting for 'the stars to align'
- Dragon Quest 12 is still coming, says Yuji Horii, but they're determined to make a game 'worthy of the posthumous work' of the late Akira Toriyama and composer Koichi Sugiyama
So that's it for now—Dragon's Dogma 2 is "currently in development," Itsuno is directing it, and a lot of patient fans are presumably very happy.
I never quite clicked with Dragon's Dogma, despite admiring its commitment to letting you climb beasts like I'm constantly doing in Dungeons & Dragons, but a proper sequel is a whole new chance to get on board. Considering today marks the reveal of a logo and not much else, Dragon's Dogma 2 is probably a few years away.
Dragon’s Dogma II will begin the cycle anew.Join director Hideaki Itsuno as he reflects on how the world of Gransys came to be and shares the announcement of the upcoming sequel, in development using RE Engine:🐉 https://t.co/Q2HSN1fCji pic.twitter.com/JPp117xuOXJune 16, 2022
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Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.



















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