Dragon Ball Fighterz gets final system requirements

Bandai Namco trotted out some preliminary minimum system requirements for the 2D anime fighting game Dragon Ball Fighterz late last year, but warned that they weren't actually finalized at that point. Now they are, and this is what you need to play.

PC building guides

Need a new PC for Dragon Ball Fighterz? Check out our build guides: 

Budget gaming PC
(~$750/£750) - A good entry-level system.
Mid-range gaming PC
(~$1,250/£1,250) - Our recommended build for most gamers.
High-end gaming PC
(~$2,000/£2,000) - Everything a gamer could want.
Extreme gaming PC
(>$3,000/£3,000) - You won the lotto and are going all-in on gaming.

Prefer to buy a prebuilt than building it yourself? Check out our guide to the Best Gaming PCs.

Minimum:   

  • OS: Windows 7/8/10, 64-bit required
  • CPU: AMD FX-4359 @4.2GHz or Intel Core i5-3470 @3.2GHz
  • RAM: 4 GB
  • GPU: Radeon HD 6870 1GB or GeForce GTX 650Ti 1GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Sound: DirectX-compatible sound card or onboard chipset

Recommended:

  • OS: Windows 7/8/10, 64-bit required
  • CPU: AMD Ryzen 5 1400 @3.2GHz or Intel Core i7-3770 @3.4GHz
  • RAM: 8 GB
  • GPU: Radeon HD 7870 2GB or GeForce GTX 660 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Sound: DirectX-compatible sound card or onboard chipset

Dragon Ball Fighterz features 3-on-3 Tag/Support brawls (brawlz?) with ranked matches, an interactive lobby, a six-player "Party Match," and a story mode featuring a new character named Android 21, whose creation was "supervised" by Dragon Ball creator Akira Toriyama. It's available for pre-purchase now on Steam and is set to come out on January 25. The debut trailer, unveiled at E3, is below.

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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