Dragon Age: Inquisition multiplayer expansion lets you fight dragons

Dragon Slayer keyart-1024x570

I wasn't exactly bowled over by Dragon Age: Inquisition's multiplayer. Luckily, the rest of the game was good enough—Hinterlands and all—that the lacklustre online offering didn't detract from my enjoyment. What I did enjoy was fighting dragons. They're easily the best showcase for the game's combat, and were amazingly expressive in their animations to boot. Now Bioware has taken those excellent dragon fights and added them to the less-than-excellent multiplayer. I'm not sure how to feel about that. Fiercely ambivalent?

Here's a trailer, showing what this online update is all about. (It's about dragons.)

You can fight dragons on the new Ferelden Castle map; but only if you or an ally have crafted the Dragon's Call item. Players will need to fight to Zone 5, and then use the item to summon one of the three elemental dragons added in this update. And would you believe it, there are new weapons and armours available for those who successfully take down the big ol' lizard.

For a full round-up of the update's contents and workings, you can visit Bioware's official Dragonslayer FAQ. The free Dragonslayer expansion is out now.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Latest in Dragon Age
Dragon Age Dreadwolf antogonist, Solas the elf, with a huge wolf walking next to him through smoke
Dragon Age voice actor says his favourite way to play Inquisition is as a woman who romances himself, which is apparently 'the best'
BioWare has reportedly lost at least half its staff, with fewer than 100 people left and the studio a ghost of its former self
Dragon Age character Varric looking confidently forward
'Dragon Age isn't dead because it's yours now,' former BioWare writer reassures fans: 'EA/BioWare owns the IP but you can't own an idea'
Morrigan, the Witch of the Wilds in the Dragon Age serries, shown wielding magic in front of a Darkspawn.
Is this the end of Dragon Age? Veilguard was good, but BioWare needed an all-timer, and I'm nervous about what's next
Dragon Age: The Veilguard - Lace Harding looks inquisitive in a dark inn
Dragon Age: The Veilguard game director departs BioWare after 18 years at EA after an offer to build a new RPG she 'couldn't turn down'
Cullen from Dragon Age: Inquisition stares at the player amidst a snow-cloaked backdrop.
Dragon Age voice actor arrested on multiple charges over allegations, including revenge porn and harassment
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again