Dragon Age 4 executive producer reveals some new concept art
What can we learn from it?
The Dragon Age 4 teaser BioWare showcased at last year's Game Awards contained a few interesting details—narrated by Varric, dramatic appearance by Solas—but it didn't actually tell us very much about the game. The same could be said for the new concept art revealed yesterday by executive producer Christian Dailey: It's definitely Dragon Age (you can tell, because it says so in the bottom-right corner) but it's not what you'd call laden with new information.
Just wanted to say Happy New Year to everyone. I hope all are safe and well. Here's to new beginnings... 🏹💘🏹🐲🐉🐲 pic.twitter.com/Hy22jd0swlJanuary 8, 2021
Who is this person? Where are they, and what are they shooting at? And why are there always floating rocks? It's possible that true Dragon Age aficionados will be able to pick out details that elude me, like perhaps the significance of the helmet or the structures in the background, but I suspect that BioWare is being very careful about what it lets slip at this point.
Interestingly, while Dailey shared the art, it came to my attention by way of his predecessor, Mark Darrah, who left BioWare along with Casey Hudson in December. Darrah may not be working on Dragon Age anymore, but he's clearly not turned his back on it.
Darrah also appeared to hint at the intriguing possibility that he's still working on the game in some fashion: In response to a follower who misconstrued the initial tweet as actual upset, he wrote, "I'll ask Christian which one he thinks it is tomorrow at work."
Alas, a BioWare rep confirmed that the report of Darrah's departure was not an exaggeration, and that the tweet was merely "a joke response"—the kind of thing that Darrah is well known for doing.
Or... I could be faking outrage so that I can indirectly send people @ChristianDailey ‘s way...We may never know...Maybe I’ll ask Christian which one he thinks it is tomorrow at work... https://t.co/BaP8GBRbLaJanuary 8, 2021
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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