Double Fine's Amnesia Fortnight prototypes chosen

The first time I heard that Double Fine was doing a public Amnesia Fortnight, I naturally assumed it would be a livestream of Tim Schafer playing horror game Amnesia for fourteen days straight. To be clear, I would totally pay to see that. In fact it was the company's rapid prototyping gamejam, in which four ideas are worked on for two weeks as a testbed for potential future games. Now, after a week of public voting by buyers of the Amnesia Fortnight bundle , those four projects have been chosen.

The successful prototypes are Hack 'n Slash, a Zelda-like dungeon crawler in which you use cheats, trainers and hacks to progress; Spacebase DF9, a simulated space station city builder; The White Birch, an "ambient platform exploration game" and Autonomous, an 80s-inspired first-person construction sandbox. Each project will be developed over the next two weeks, with the process being streamed over at the Double Fine Twitch.tv site (when they wake up, the lazy Americans.)

That's the What, but Tim Schafer's also interested in the Why. He's set up a post on the Double Fine forums asking voters to detail what it was that appealed to them about the ideas they backed. You'd think "80s-inspired first-person construction sandbox" would speak for itself.

Below are the four successful pitch videos. Did your favourite idea get chosen?

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again