Double Fine to publish cutesy hand-painted adventure game Knights and Bikes

Knights and Bikes bills itself as a "co-op adventure about childhood" and was successfully Kickstarted earlier this year. It's conceived by the creative minds of Rex Crowle and Moo Yu—whose collective experience boasts the likes of console hits Tearaway, LittleBigPlanet and Ratchet & Clank—and has now snagged Double Fine as its publisher. 

Set in the late 1980s on a fictional British island, heroes Nessa and Demelza are tasked with cycling around the archipelago "pedalling into danger with frisbees, water balloons, and improvising in the way that only kids can." Developer Foam Sword cites The Goonies and '90s JRPGs as influences, however there's also a distinct Costume Quest vibe about Knights and Bikes too.  

Here's the latest trailer: 

Similar to the way in which Devolver Digital games are instantly identifiable, Knights and Bikes looks like a game Double Fine might be interested in. "Wait, first tell me what they said about us,” said Double Fine's Tim Schafer of the partnership. "Was it nice? Or just kind of okay? Because if I say something nice and then they don’t mention us, I’ll look really desperate. 

"I’ll just say I love Knights, Bikes, Moo, and Rex, and that Double Fine is super happy to be presenting their amazing game, unless their quote was meh—in that case just make my quote the shrug emoticon."

Moo Yu, on the other hand, said: "I’ve spent so many hours plunging myself into the imaginative worlds that Double Fine has conjured, getting to know their intriguing characters inside and out. In Knights and Bikes, I want players to feel that same connection and curiosity as they meet our cast of misfits and delve into the mysteries of the island of Penfurzy." 

No release date just yet, however the game's Kickstarter page estimates an April 2017 launch. 

Deputy Editor, PC Gaming Show
Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again