New horizons for NAPA
October, 1952 A.D.: The Norse Secret Service (NSS) deploys agents to Moscow. At sea, the Greek Coast Guard attacks the NDU blockade at Mytilene and forces them to retreat.
Greece's navy may suck, but their cities can still bombard my submarines and kill them in two hits. With no infantry currently at Mytilene to draw their fire, I have no choice but to pull back.
1953 A.D.: Danish arms manufacturers develop the DK-53 Heavy Machine Gun, putting Norse forces on-par with Greece in terms of high fire rate squad weapons.
A Great Engineer arises in Stockholm.
Adopting the Order policy tree lets me spend my excess Faith (which doesn't really do much else at this stage in the game) on great people. This guy has one job: get my atomic weapons done faster.
1954 A.D.: The New Allied Powers Administration treaties are reconvened, with Rome, the NDU, and the Celts all joining. With Spain wiped out, this leaves England as the only independent nation, as the NAPA allies battle it out against Greece and Russia's Southern Axis.
With only five major powers remaining, things are really coming down to the wire. I've secured the Celts as my likely permanent ally, mostly because they are so far behind everyone at everything that any other civ could crush them like a bug without my continued promise of protection. England seems to have actually carved out a sizable empire for itself on the Eastern continent, winning territory from both the great superpowers there, Rome and Russia. Who they choose to side with could very well determine the outcome of this world war.
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