Don't count on Supergiant making a direct Hades follow-up

Hades
(Image credit: Supergiant Games)

I'm not sure who expected a Hades sequel from developer Supergiant anytime soon. But while studio co-founder and designer Greg Kasavin hasn't written off the idea entirely, it's probably not worth making plans for a future trip into the Greek underworld.

Speaking to NME, Kasavin explains that the team is still neck-deep in Tartarus (with PS4, PS5 and Xbox ports arriving later this month), and has barely begun thinking about its next project.

"We have never known in the past what comes next," Kasavin explains. "We never plan our next game until we’re done with the one that we’re currently working on. And I think part of the reason is that there’s a little superstition around that for our team because we want to make sure that we’re fully committed to the thing that we’re currently working on instead of, you know, counting our chickens before they hatch."

Supergiant has, historically, never returned to any of its fantastical settings for a sequel. And as a long-term fan of the studio, that's always been exciting—Bastion couldn't have prepared me for Transistor, which is itself completely unlike Pyre (the best of the lot). Following up Hades with a Hades 2 would almost be a shame.

And yet, much of the underlying DNA can be traced from game to game. And just as Hades retains elements drawn from Pyre's storytelling and Bastion's slashing, you can expect Supergiant's next game to have a bit of Hades in it—even if Zagreus is nowhere to be seen.

"The atmosphere of our games, the way that the narrative and the play experience interacts and is harmonious, the focus on character-driven narratives, the attention to the artwork and the music, they are things that will remain. The way we let you play how you desire to play, without shoe-horning you into one style, those are all things that we’ve cared about in every one of our projects and, I imagine, we’ll continue to care about that, with whatever we proceed to do."

That said, Hades was obviously a breakout hit from the studio—we loved it in our review, and so did a panel of GDC judges who named the Greek roguelike its game of the year, along with plenty of other outlets. Whether a sequel or DLC, there's space for Supergiant to keep diving into the mythology they've built around the roguelike. 

But we've spent enough time in the house of Hades. I'm ready to see where Supergiant can take us next.

Natalie Clayton
Features Producer

20 years ago, Nat played Jet Set Radio Future for the first time, and she's not stopped thinking about games since. Joining PC Gamer in 2020, she comes from three years of freelance reporting at Rock Paper Shotgun, Waypoint, VG247 and more. Embedded in the European indie scene and a part-time game developer herself, Nat is always looking for a new curiosity to scream about—whether it's the next best indie darling, or simply someone modding a Scotmid into Black Mesa. She also unofficially appears in Apex Legends under the pseudonym Horizon.