Diablo 4's rigid build systems make me yearn for a time before live service gaming

Lorath, an aging horadrim with silver hair and a beard, flashes a rare smile.
(Image credit: Blizzard Entertainment)

Diablo 4 just isn't hitting that ARPG itch for me, and it's because I feel like I'm arguing with it all of the time. The game feels more concerned with how it limits experimentation, its systems seemingly set in place to make changing up your build so painful it's best not to bother. 

Don't get me wrong, I'm okay with where my druid landed—a werewolf shred-storm hybrid with disgusting amounts of Fortify—but I find myself mourning all the interesting legendaries I salvaged. There were dozens of builds I wanted to try along the way, but I never felt empowered to do so. Instead, my choices became a prison.

My big boy is a cage

Until Diablo 4's endgame, the only build development you get to do outside of gear is limited to a set of radial nodes you unlock one after the other. This has the upshot of not overwhelming players new to the genre—Path of Exile is infamous for dumping a spiderweb of options right at your feet—but it also feels like too harsh a yaw in the other direction.

It doesn't help that you never have quite enough skill points to do what you want. One of the most sought-after item affixes is a plus one or two to your most-used skills, as you're unlikely to rank them to 5 while having enough spare for all those juicy passives which make a build sing.

Then there's Diablo 4's obsession with Legendary Aspects, which really kicks in the closer you get to level 50. These character-shaping items are attached to items, either as part of the package or stamped onto them for a fee. They're big enough cornerstones that losing one or two can make your build fall apart, which makes me wonder why they weren't put on a skill tree somewhere instead.

Diablo 4 - Druid concept art

(Image credit: Blizzard)

Whenever you want a change of pace, you're forced into a resource management minigame called "do I have enough of these little crystals to change things up?" For a complete build rework, the answer is usually "no."

The Paragon Board also fell short for me. It's definitely the most interesting, granular part of Diablo 4's build system, but to really get into it you need to commit to a hefty endgame grind. Crawling your way across a desert of flat ability improvements just to get to something interesting felt like far too much after 40-plus hours of gear ennui.

Then there's respeccing: at level 100, a full respec costs millions. This, to me, is the most baffling blemish on Diablo 4's design, because I have no idea who it serves. Is my gameplay experience enhanced by needing to take out a mortgage just to try a different playstyle? It's a gold sink, sure, and those are important for online economies, but do I care about that in an ARPG? Grim Dawn didn't have to worry about that.

I started thinking about Grim Dawn a lot while playing Diablo 4.

Darkest after the dawn

An image of a noble lady from Grim Dawn, holding a decapitated head and smiling sinisterly at the viewer.

(Image credit: Crate Entertainment)

Grim Dawn isn't a Triple-A experience. Still, it did really well for itself, landing kickstarter funding in 2012 and releasing in 2016 to the eventual tune of 3 million copies sold. It was developed by Crate Entertainment, made by several devs from another classic ARPG darling, Titan's Quest.

It has a similar skill point system to Diablo 4. Both games ask you to pump points into a linear track to unlock additional powers. These tracks are determined by your class—called a "mastery" in Grim Dawn—and they form your build's bread and butter. The key difference? In Grim Dawn you get two of them. It's not even a late-game unlock, you choose your second mastery at level 10.

This gives you an absurd amount of build variety from the word go. In my playthrough, I combined Soldier and Shaman, slung a two-hander over my back, and hit things so hard they exploded into chain lightning. Pair Nightblade with the Occultist and you get a curse-slinging Witch Hunter—choose Arcanist instead of Occultist, however, and you'll be freezing your foes to death as a Spellbreaker.

A necromancer raises his hand to the sky, summoning unholy magics.

(Image credit: Crate Entertainment)

The Paragon Board equivalent, the Devotion system, is unlocked early on as well. It's a grind that happens parallel to your skill increases, instead of creeping in as an endgame treadmill.

There's a parallel to Legendary Aspects in the form of Legendaries and "Monster Infrequents". While these are build changing—retooling skills and changing damage types—they're not a requirement for getting a solid build up and running. This means that if you find one you like, you don't have to replace an entire set of crucial gear to start building around it. 

This has the perk of making respeccing, which does cost currency, far more affordable. If a certain piece of gear is vital to your build, you're also likely in the endgame anyway, with a bunch of resources banked and good ways to grind out Iron Bits—and you don't have to replace a bunch of Legendary Aspects just to get things working.

I rarely felt like I was arguing with Grim Dawn in the way I bickered with Diablo 4. The game set me loose in a maze full of possibilities, with just enough direction to avoid getting lost.

I can't go back

Close-up shot of Diablo 4's Lilith facing camera

(Image credit: Tyler C. / Activision Blizzard)

There's some heavy asterisks next to the praise I'm giving Grim Dawn here. The game had a retro feel even in 2016, and the gap's only widened since then, making it feel pretty dated in 2023. Diablo 4 has that streamlined Blizzard polish going for it. My druid's stormy werewolf strikes have weight and impact, lulling me into that white-noise grinding rhythm. Meanwhile Grim Dawn has a classic crunchiness to it that's charming, but distracting.

This becomes even more apparent when reading item descriptions. In Diablo 4, I generally understand the difference between salvage trash and an upgrade—usually it's salvage trash—within a few moments. Puzzling your way through a Grim Dawn item, however, can feel like reading a list of specs for a new PC, flooding you with dry percentages and numbers.

Grim Dawn's also a contained experience. There are two great expansions, Ashes of Malmouth and Forgotten Gods, but it's not an always-online mainstay you could conceivably play for years. For all my faults with Diablo 4, I'm genuinely excited to roll up a fresh dude for the new season.

And yet: Grim Dawn is a game you can actually finish, and I wonder if its staggering build freedom is a reflection of that. Blizzard has to maintain an ecosystem for Diablo 4 because it's something they want people playing for years, which was never a goal for Crate Entertainment. Someone finding a busted build doesn't really matter, because you'll never run into them unless you were already friends.

Sadly, this need to tip-toe around player agency has me feeling constrained by Diablo 4. I hope the seasonal mechanics, such as the upcoming Malignant Hearts, will shake up the formula. But so many of these restrictions—stingy skill points, linear class trees, an overreliance on legendary aspects, and slow-burn endgame power systems—make up Diablo 4's bones. 

So I worry the things holding Diablo 4 back are innate and will never change. Maybe I'll always be left wanting to scrub my memory so I can revisit Grim Dawn with fresh eyes, and enjoy a game where I can play in the space, rather than just playing along.

PRODUCTS
Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
A maddened sicko raises a knife
Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies
Casting a fireball at a mushroom creature in Avowed.
My respec in Avowed turned the combat from Skyrim into Dishonored, and now I'm having a blast as an invisible parkour sword-mage
A fish-man looking stoic
Pantheon: Rise of the Fallen is an aggressively old-school MMO that hates hand-holding so much it won't even give you a map—but a certain type of player might just love it
Suicide Squad Kill the Justice League screenshot of King Shark
I've seen enough: No more forcing singleplayer studios to make mediocre live service games
Baldur's Gate 3
2024 was still the year of Baldur's Gate 3: Why we're all still playing Larian's once-in-a-decade RPG 16 months later
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Latest in Games
A dried ghast, a ghastling, and a friendly ghast all smiling
The latest Minecraft Live uncovered the tragic truth of the Nether's most bothersome mob, which has unlocked new levels of guilt
An image of Hornet from Silksong engulfed with rage.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
A man with purple hair and face tattoos poses for a mugshot in the GTA 6 trailer.
Playable GTA 6 map nuked without warning by Take-Two lawyers: 'My guess is that the map was probably a little too accurate'
Three mobs in their regional forms in Minecraft Spring to Life update
Minecraft Spring to Life update: everything you need to know about the newest drop
Silent Hill f transmission trailer screenshots
Silent Hill f is not messing around – now it's been banned in Australia
Victory screen of Big Rigs showing infamous "You're Winner" message under a three-handle gold trophy
One of the worst games ever made is coming to Steam, but we won't know how cruel this joke is until we see the price tag
Latest in Features
A screenshot from game Mudborne of a little humanoid frog in a marsh
Five new Steam games you probably missed (March 24, 2025)
Fragpunk
Somebody finally figured out casual Counter-Strike
Dean Hall at GDC 2025.
Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Bears in Space
I downloaded this bear-obsessed comedy FPS to kill time before Doom: The Dark Ages and discovered the most underrated shooter on Steam
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character