Diablo 4 developer update showcases UI changes and 'darker, more gritty' monsters

YouTube YouTube
Watch On

Diablo 4 was finally made official during last year's BlizzCon, and in the first of a planned series of quarter updates, Blizzard has revealed some behind-the-scenes information on the state of the game's development. The update begins with a look at the game's interface and controller support options, and then moves on to showcase at the "darker, more gritty" monster designs, including a new monster family called the Cannibals.

The inventory design in Diablo 4 has been changed since BlizzCon, to move away from a "painterly style" in favor of something more visually realistic. The brightness and saturation of icon backgrounds has also been dialed back, while border decorations have been added to provide "secondary visual cues for indicating rarity." The layout of the inventory has also been changed for better visual balance.

Of course, Diablo 4 is still long way off, and this is still a work in progress at this point. "We hope to both home in on our goal of a gritty, realistic UI, while balancing ease of use," lead UI designer Angela Del Priore said. "As the inventory screen is something our players will probably interact with the most, we really appreciate your feedback in this area."

The action bar has also undergone some changes. Blizzard moved it to the bottom-left corner of the screen to make the center more visible, but based on testing and feedback, it was moved back to the center on PC. PC players will have the option of shifting it to the left corner, however.

"The preferred position changes to the left-corner when people play further away from the screen. This doesn’t come as a surprise given the shift in viewing angle (illustrative diagram below not to scale), but it does mean that the center configuration isn’t a majority winner on PC since we’re supporting controller input," Del Priore explained. "So, while we will only stick to the corner configuration on consoles, we will offer both left and center positions as options on PC."

(Image credit: Blizzard)

Blizzard is also putting an emphasis on optimizing two-player couch co-op: While Diablo 3: Reaper of Souls halted the action when one player had a UI screen open, in Diablo 4 they'll be accessible independently.

The "stuff to kill" part of the update is a bit more abstract, digging into the changes in approach to enemy design from Diablo 3 to Diablo 4.

"Every monster has been reimagined, but in a darker, more gritty art style. We have lovingly handcrafted every creature you’ll encounter from the ground up: that includes demons, NPCs, Act Bosses, and even the skittering critters you can crush underfoot. Though we still pay tribute to some hallmark gameplay—such as Fallen Shamans resurrecting other Fallen—we have completely reimagined things in other places," senior encounter designer Candace Thomas said.

"To have these creatures feel more sophisticated and robust, we designed them in what we call 'monster families' and archetypes. Each family has a different combat style and feel. For example, the Drowned family has five members in various archetypes: bruiser, ranged combat, melee combat, swarmer, and dungeon boss."

The update also reveals a new monster family called Cannibals, a melee-exclusive group that moves with alarming speed. "Some may close the gap by leaping over obstacles and would-be competitors, while others will swiftly and deftly maneuver through other monsters to get first blood," Thomas wrote. "This provides a very different experience and gives the player less time to make thoughtful positioning decisions, thus making combat with these flesh-eaters feel frenetic."

Unsurprisingly, the update includes absolutely no hint of a release date. We do know that it's a long way off, though: When it was announced at BlizzCon 2019—just a few months ago, remember—director Luis Barriga said it's "not coming out soon. Not even 'Blizzard soon'."

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
Diablo 4 screenshot
Diablo 4's second expansion won't be out until 2026
An axe-wielding Enraged Headless Husk attacks a barbarian
Diablo 4 players pleasantly surprised to find the first boss of the new season is a challenge for once: 'it's nice to actually have to think and prepare for fights'
A raven holding a charm in its beak
Diablo 4 is getting its first bird pet in Season 7
Diablo leers from the cover of Diablo 1.
The best way to play Diablo 1 on pretty much anything just got an update for a 20-year-old Apple OS that runs on a dead chipset, one lunatic somewhere presumably rejoices
Diablo 4 boss loot tables - Duriel
Diablo 4 boss loot tables for the Season of Witchcraft
A maddened sicko raises a knife
Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies
Latest in RPG
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says
Kingdom Come: Deliverance 2 characters with their bodies replaced by skeletons, thanks to the KCD2 Skeleton mod.
Here's that Kingdom Come: Deliverance 2 mod that turns everyone into skeletons you asked for
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
A hunter digs in to some delicious dumplings in Monster Hunter Wilds.
Monster Hunter Wilds' first title update is overflowing with new stuff: A long-awaited Grand Hub, Arch-tempered Monsters, Arena Quests, and most importantly, fashion
Latest in News
A female Zoi making two hearts with her fingers.
Following 24 hours of Denuvo-based backlash, Inzoi is taking a surprising step and removing it entirely: 'We want to sincerely apologise for not aligning more closely with player expectations'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
An ancient, angry stone mech from No Man's Sky's new Relics update
No Man’s Sky lets you unearth ancient, angry mechs in the astro-archaeology filled Relics update
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Tzarina Katarin Bokha, the Ice Queen of Kislev
Total War: Warhammer 3 rolls out a cool Kislev overhaul, changes befitting Tzeench’s magic, new projectile units and creakier skeletal horses
An image of a golden first place award from Geoguessr
'We're actually getting GeoGuessr on Steam before GTA 6': the Google Street View puzzler arrives on Valve's platform this April