Diablo 4 continues to walk back changes from its fiendishly unpopular 1.1 patch, boosting XP gain on World Tiers 3 and 4

Lorath, an aging horadrim with silver hair and a beard, flashes a rare smile.
(Image credit: Blizzard Entertainment)

In the lead-up to Diablo 4's first season back in July, the game received a patch that was universally unpopular. That feels like an understatement—the community revolt was fierce enough to cause an honest-to-Lilith emergency broadcast where the devs stated: "we don't plan on doing a patch like this ever again". 

Far from repeating the mistakes of the past, it seems the Diablo team are slowly reversing them entirely. As spotted by Gamesradar, a hotfix has increased the experience gain for killing monsters in World Tier 3 by 5%, and 15% in World Tier 4. 

This goes some way to fixing the nerfs which had players up in arms—nerfs that crushed XP bonuses for killing higher level monsters (from 25% at three levels or higher to a piddly 15% at around ten levels higher) alongside the World Tier bonuses they're just now u-turning on.

While this is technically good news, it looks like plenty of players would prefer these missteps were never made in the first place. In a post on the game's subreddit, players took the hotfix less like a kind gift and more like an overdue admission the devs had messed up. The top-rated comment by user SQRTLURFACE reads: "Classic Blizzard. Reduce XP, then Give XP back, call it a hotfix/patch."

I'm not exactly surprised players aren't feeling the goodwill. That initial patch took a sledgehammer to the community's faith in the game, nerfing classes across the board (including the already-struggling Sorcerer) while making the endgame grind a whole lot slower. The most spiteful-feeling tweak was an extra 2 seconds added to dungeon-teleports, which felt like a petty twist of the knife at the time. I'm still not exactly sure how that change improved the gameplay experience.

That's not to say there hasn't been a genuine effort to improve the game, but there's certainly been a whole lot of muddling to get there. Diablo 4's obnoxious level of crowd control was toned down earlier this month, loot filters are on their way eventu-later, and August saw tweaks to enemy density. Whether it's all too little, too late, it remains to be seen.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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