Diablo 3 patch preview highlights major changes on the way

Diablo 3

The upcoming 2.3.0 patch for Diablo 3 will make some big alterations to the game, including the addition of a new zone, updates to the crafting system and adventure mode, new difficulty levels, and Kanai's Cube, a powerful artifact that spawned the Horadric Cube from Diablo 2.

Kanai's Cube is apparently found in the lost Tomb of King Kanai, one of the locations in the "frozen wasteland" of the Ruins of Sescheron, the upcoming new zone, which will also shine light on some "new mysteries from the lore of the mighty Barbarians." The Cube can break down Legendary items, enabling players to equip their special effects as passive skills (separate from their regular passives), converts crafting materials from one type to another, and does "so much more."

The update will also remove the Realm of Trials, a change that first came to light back in April, and improve Bounty rewards "by adding new Act-specific crafting mats to Horadric Caches." I have no idea what that means, but completing Bonus Acts in Adventure mode will now grant a bonus Horadric Cache with crafting materials, gold, and Act-specific crafting mats.

The new difficulty levels will let high-level players take the game all the way to Torment X, and there's also a new Season Journey feature that tracks individual player progress through Chapters and, for more advanced players, Tiers that unlock new portrait frame rewards and challenges. There are also new Legendary and Set items, and various changes to combat balance.

It's a big update by any measure, and while there's still no release date, Blizzard said its appearance on the Public Test Realm is "right around the corner." Get all the details at Battle.net.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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