Diablo 2: Resurrected hands-on: still the satanic lord of action RPGs

A Diablo 2 sorceress using lightning magic.
(Image credit: Blizzard)

Diablo 2: Resurrected overhauls Diablo 2's graphics, but underneath the intricate new 3D models, dynamic lighting, and shiny puddles, it's the same old Diablo 2. And Diablo 2 still rules.

There are little hints that what you're seeing is just a costume. As I clicked around the trampled fields in the limited technical alpha today (the full release is coming later this year), I noticed that my sorceress gently snaps to the eight directions her original sprite has to face. And when I clicked too close to a cow, she clipped through it, whereas in the original Diablo 2, character sprites can only be in front of or behind another object.

Most of the time, the disguise is hard to see through. I might not even have believed that Diablo 2: Resurrected is a reskin of Diablo 2 if it weren't possible to yank off the mask. Press G, and the 4K art dissolves into the original low-res renders. It's an effect we've seen in other remasters, and it's always cool.

Only three classes and two acts are available in the Diablo 2: Resurrected technical alpha, and a few features aren't implemented, such as new color blindness modes, but otherwise it feels complete. The redone graphics are the big addition, and they mostly look great. Where torches and campfires in the original seem to emit pale white moonlight, you get the expected warm glow from the new dynamic lighting. Flames no longer cast shadows of themselves, either, a funny quirk of the original art. The remaster makes Sanctuary feel less otherworldly, and I suspect not everyone will be pleased with that, but in general I like the new mood. The more natural lighting gives Diablo 2's strange places a gentler side. They seem more like places that could really exist. (Although, Resurrected has its own lighting oddity. The character shadow is still based on a global light source, so it doesn't change if you walk up to a campfire. It's a bit distracting once you notice it.)

I don't like the redesign uniformly. Some of the new art lacks the character of the original pixelated renders: Boulders that used to look like smooth ass cheeks now look like normal rocks, and once charmingly chunky wagons are now more sensibly-proportioned. Characters whose features were mostly implied are now sharply defined—a few pale pixels and a helmet of comic book red hair have been replaced with severe cheekbones and styled auburn waves—and they seem less interesting for it. It makes me think of live action adaptations of cartoons. Even if the actor is good, you'll always like the cartoon version of a character more.

There are parts where I like Resurrected's new art more than the original art, though. I haven't played far, but The Den of Evil looks creepier and cooler in the new version. The Gargantuan Beasts, big Yeti-like guys, are fabulous. It's the same deal as with the human characters: They've been given detailed, shiny fur, as if someone's done a realistic render of a cartoon character, but in this case the uncanny translation makes them stranger.

The new spell effects are chic, as well, although I wish Blizzard weren't so committed to making the ground shiny. I played Diablo 4 back at BlizzCon after it was announced, and every surface there shines, too. Who is polishing all these cave floors? (I know, I know, everything's wet. Everything's always wet.)

(Image credit: Blizzard)

Killing demons the old way

As for how Diablo 2: Resurrected plays, there are some light, toggleable changes, such as an automatic gold collection function. Otherwise, though, it's just Diablo 2. And while it has much more competition today, Diablo 2 still feels as good as it did back when I was putting off high school homework to play it.

Every sound effect in Diablo 2 is a top tier videogame sound effect.

Aspects of it are weird today, of course. Diablo 2 doesn't have a hotbar for attacks, for instance. At any given moment, you can have one action assigned to your left mouse button and one action assigned to your right mouse button. If you want to use more than two attacks or spells during a fight, you can assign keys (the top row function keys, by default) that change your mouse button bindings on the fly, or use the scroll wheel to cycle your right mouse button binding. Meanwhile, the number keys are used for potions.

That's not how anyone would design an action RPG today, but you get used to it. And as I played, I was reminded of how many little things Diablo 2 did so brilliantly. The ping when you move a gem in your inventory, the gurgle when you drop a potion, the clink of falling gold, the fwoshp when you reposition a leather tunic to make space in the inventory grid: all so good. Every sound effect in Diablo 2 is a top tier videogame sound effect. The music also belongs on the Gaming's Greatest Hits album, and it sounds fantastic here (Blizzard says that Resurrected features "a complete audio remaster in Dolby Surround 7.1 sound").

Diablo 2's menus remain just about perfect. Almost nothing is so complicated that it doesn't fit in a panel that only takes up a third of the screen, or half of it if you're in 800x600 mode. I'd forgotten how pleasant it is to look at a skill tree and think, "Ah, yes, there are all of the skills." It's so chill compared to the 15-page brochures about elemental damage you sometimes get today, and works even better at 1440p.

If you haven't played Diablo 2, the combat is probably what you expect based on its reputation: Big hordes of Satan's friends mob you, and you click them to death with your vintage Microsoft IntelliMouse (or whatever you have). You get rare magical loot, you identify that loot with scrolls, and you wear it, and you feel awesome about how cool your loot is. If it's totally new to you, Diablo 2 inspired many of today's biggest games: Destiny 2, the Borderlands games, and more obviously, stuff like Path of Exile. It's going to feel a bit simple compared to what came after it, but it's still a lot of fun. It wouldn't have been copied so much if it weren't.

This weekend's Diablo 2: Resurrected technical alpha is singleplayer only, but the full game will include multiplayer, and there'll be a multiplayer test before release. If you want to get into either alpha, you can opt in on the official Diablo 2: Resurrected website, though Blizzard doesn't guarantee that everyone will get to participate.

Diablo 2: Resurrected will be out before the end of the year, says Blizzard. It includes the expansion, Lord of Destruction, and all of the cinematics have been redone (those aren't in the alpha, so I can't show you what they look like, sadly). Blizzard is charging $40 for it, or $60 bundled with Diablo 3 and all of its expansions. It feels a little pricey for a graphical overhaul of a 21-year-old game, but it's certainly a big overhaul, and based on what I've played so far, it's in great shape. Hopefully the multiplayer works well. I don't think I'd pay $40 to run through Diablo 2 with new graphics solo, but if I can share a classic with a friend I might be convinced. 

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

Read more
Diablo leers from the cover of Diablo 1.
The best way to play Diablo 1 on pretty much anything just got an update for a 20-year-old Apple OS that runs on a dead chipset, one lunatic somewhere presumably rejoices
A maddened sicko raises a knife
Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies
Fellowship playtest screenshot of a bearded fantasy character wearing a white and gold robe.
WoW players should try Fellowship's dungeon-only take on MMOs—it's like a fast and breezy version of WoW's party play
Phyre
Playing a few hours of Vampire: The Masquerade – Bloodlines 2 has put a lot of my worries to rest
Keyart for Halls of Torment showing a single figure facing down an army of wratihs.
Halls of Torment review
An axe-wielding Enraged Headless Husk attacks a barbarian
Diablo 4 players pleasantly surprised to find the first boss of the new season is a challenge for once: 'it's nice to actually have to think and prepare for fights'
Latest in RPG
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Latest in Features
Blue Protocol players dancing minutes before the game closes forever
What will we do at the end of the world? If MMOs are any indication: mostly what we already do, plus a lot of dancing
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Several tight-wearing superheroes surge towards the camera in a heroic fashion in City of Heroes.
One year later, City of Heroes' officially recognized fan server has me praying it's the future of dead MMOs
Immortal Pillars expansion for Age of Mythology: Retold
Age of Mythology Retold's new Chinese pantheon expansion takes a bold stance on updating an old game: Just make good new stuff
Ragnarok Battle Offline
After punishing my graphics card with Monster Hunter Wilds, I've returned to the rock-solid frame rates of my old hunting grounds: Windows XP
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation