Dungeon Keeper had a developer crunch warning hidden in its MS-DOS files

"I look around the office and all I see are the tired pale faces of the Keeper team," reads a rather chilling message found hidden within files for the MS-DOS version of 1997's Dungeon Keeper. "This project has destroyed the health and social lives of each member, so I hope you like the game."

The warning paints a grim picture of the working conditions that led to the creation of the classic dungeon management game, with its author claiming the dev team worked "16 hours a day, 7 days a week, for nearly 5 months". It was developed by Bullfrog Productions, which also made Populous and Theme Park, among other things.

You can read the full message below—click on the picture to expand it.

The message has been known about for a while, but I saw it pop up in my timeline today, and it feels particularly poignant given what's happened over the past few weeks, with multiple reports surfacing of the "death march" development of Red Dead Redemption 2.

Coder Christer Kaitila, who tweeted out the message this week, has since expressed regret for saying that crunch "always will be" a part of development—he later said he wanted to "kick himself" for his choice of words adding that change was "inevitable", and that he sees a "slow steady change in attitudes these days". The lone Dungeon Keeper developer's warning is, however, a sad reminder of how long crunch culture has persisted in the industry. Hopefully Kaitila and others that foresee a brighter future are proved correct.

Samuel Horti

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. 

Latest in RTS
Earth vs Mars screenshot - Martian troopers vs Earth light tanks
Relic's new project is a 'smaller indie-style' game about a martian invasion of Earth
Age of Empires 3: Definitive Edition promo art
Age of Empires 3: Definitive Edition DLC promised last year is cancelled: 'We announced content before it had been built, and we now feel that announcement was premature'
Tempest Dynasty faction
The first multiplayer demo for my most anticipated RTS, Tempest Rising, is out now
Former Age of Empires developer says the RTS genre's stuck in a rut: 'you're still playing the same game'
Creeper World IXE
Creeper World IXE breaks the RTS mold and adds a dash of Noita's alchemy to the gooey war
A large blue factory complex in Industrial Annihilation
Planetary Annihilation successor has a bumpy landing on Steam, and the backers aren't happy: 'So bare bones that it's basically an asset show without a game'
Latest in News
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says