Dev says CD Projekt morale 'took a significant hit' after Cyberpunk's launch, but it won't repeat mistakes with the next Witcher

Cyberpunk 2077: Phantom Liberty cinematics
(Image credit: CD Projekt Red)

This is the year of Cyberpunk 2077's about-face. Between the game's wide-ranging 2.0 update and its slick Phantom Liberty expansion pack, most onlookers now agree that the game is—if not the awe-inspiring masterwork it was hyped up to be prior to release—pretty good. But over at CD Projekt, the game's disastrous launch still looms large in devs' memories, and they're keen to avoid a repeat performance.

So says Colin Walder, CD Projekt Red engineering director, in a chat with InvenGlobal. Walder told the outlet that morale at CDPR "took a significant hit" following Cyberpunk 2077's unhappy release. "Maintaining morale post-release," said Walder, recalling the widespread disappointment of fans when they finally got their hands on the game in its early days, "was indeed a challenge". But hey, he says the studio's learned its lessons, and you—and CDP's devs—can expect a better launch for the next Witcher game, currently codenamed Polaris.

Walder says CDP now makes sure it's "on top of certain things from the start," pointing specifically at the studio's development for consoles. "We need to make sure they're functioning from the get-go. For our next project, Polaris, we're already running our demos and internal reviews on the console from the very beginning." That's something the studio only started paying attention to "later in Cyberpunk's development," said Walder, which probably contributed to the game's terrible performance on console and its wholesale removal from the PlayStation store.

That might not sound enormously relevant to you and me here on PC Gamer dot com, but what's good for the goose is good for the gander, and a more robust development pipeline for CDP's future games should—at least in theory—work out better for all of us when those games finally come out.

Of course, something that's also a little pertinent to team morale is the crunch that Cyberpunk devs had to endure in order to get that game out of the door in any state at all. Walder addressed that too, saying that the company had to "demonstrate commitment" after admitting that Cyberpunk's launch was a disappointment and that it was "determined to change things".

"For instance, when a deadline is looming, instead of reverting to crunch, we might say, 'let's adjust the schedule,' or 'let's approach this differently'," said Walder. "Once this becomes a repeated behaviour—once the team sees a genuine effort to prevent crunch—that's when trust and morale start to rebuild."

Of course, it's worth mentioning that CDP made promises about crunch ahead of Cyberpunk's launch too. Specifically, that it would be committed to the strange prospect of "non-obligatory crunch" that devs could take or leave. That went out the window when push came to shove, and crunch was eventually made mandatory. Only time will tell if this new commitment is any more durable than the previous one, but at least devs have the recently established Polish Gamedev Workers Union to back them up this time round. Let's hope it's enough. 

TOPICS
Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Read more
The Witcher 4 - Ciri
CD Projekt Red boss says 'around 100' Witcher 3 designers still work at the company, while the Witcher 4's story director is 'the same person since Witcher 1'
Count Dooku Force-lightnings an enemy in Star Wars: Battlefront Classic Collection.
Too many games released busted, broken, and basically in early access this year—it's time for it to stop
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
The new action-RPG The Blood of Dawnwalker's protagonist, Coen, holding a sword and staring directly at the reader.
The Witcher 3's director explains why he had to leave CDPR to make his dream vampire RPG: 'We had crazy ideas'
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
Batman broods
Rocksteady is looking to make a new singleplayer Batman game, but Warner's Wonder Woman game is struggling
Latest in RPG
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Latest in News
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all