Deus Ex: Human Revolution patch fixes stuttering, adds windowed mode

Deus Ex: Human Revolution

It really sucks when vital items drop through a solid table and disappear from reality, which is why the first major patch for Deus Ex: Human Revolution is good news for Adam Jensen. "The TYM medical card should no longer fall through the table if an NPC's body comes into contact with the card," reads an entry in the new patch notes spotted on DSO gaming . The patch will be applied automatically when you restart Steam.

Also, if your Adam Jensen has been jumping around the map like a staccato assassin then you'll be pleased to hear that the new patch that aims to fix the stuttering associated with certain video card shader problems. A windowed mode has been added and "intro logos can now be skipped on all but the first run of the game." Yes! Read the full notes below.

Fixes:

  • We have addressed various issues that can occur for players that would result in 'stuttering'.

    • Stutters that are the result of graphics driver shader processing are now removed or significantly reduced.

    • Stutters that are the result of data streaming have been removed or significantly reduced.

    • Performance has been improved and made more stable on dual-core systems. This could previously also result in stuttering.

  • Fixed issue where some players couldn't complete the Motherly Ties side quest.

  • Fixed an issue where doors in Omega Ranch sometimes wouldn't open.

  • The TYM medical card should no longer fall through the table if an NPC's body comes into contact with the card. Players already stuck in this area will need to revert to a previous save before the card fell through.

  • Occasional hangs for some players during video-playback have been fixed.

  • A crash on startup when running DX11 on a single-core CPU has been fixed.

  • An issue causing Eyefinity setups to not be correctly detected for some players has been fixed.

  • Fixed an issue where the HUD would get permanently disabled for some players.

  • Fixed certain issues that caused the mouse cursor to be able to leave the game-screen on multi-monitor setups.

  • Fixed an issue that caused the mouse cursor to not be visible in-game when the user has mouse trails enabled in Windows. We still recommend disabling mouse trails for a smoother in-game mouse cursor.

  • Fixed issue where ammo count for collected guns is incorrect when Adams weapon is augmented.

  • In DX9 mode:

    • Fixed error message for some users when trying to use FXAA Medium or FXAA Low anti aliasing modes.

    • Fixed shadow-mapping 'lines' on some graphics hardware when using anisotropic filtering.

Feature Additions:

  • The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu.

  • Intro logos can now be skipped on all but the first run of the game.

  • Added windowed mode.

  • Selectable in the menu, and can be toggled between windowed, fullscreen, and fullscreen windowed using ALT-ENTER.

  • Added an option to change the text language of the game. This setting only changes the text language, the audio is controlled by the language option in Steam.

Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.

Latest in RPG
kingdom come deliverance 2 thunderstone quest
Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again