Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Black Friday
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
Destiny 2 Portal modifiers: A Hunter aiming the New Land Beyond rifle towards the camera in a Vex environment.
FPS Destiny 2 director doesn't want it to 'be a dead live game', as the ailing shooter stares down the barrel of fan outrage: 'We want to keep building Destiny'
Images from Destiny 2's renegades expansion
FPS 'This was the wrong path for Destiny': After 4 months of dwindling players and community outrage, Bungie admits that The Edge of Fate's bold new vision for Destiny 2 was a mistake
Images from Destiny 2's Renegades expansion
FPS The first thing Bungie asked LucasFilm about its Star Wars-themed Destiny 2 expansion was: 'What is the bad version of this?'
Cropped artwork for The Edge of Fate expansion
FPS Boring, grindy and vindictive to veteran players: Destiny 2's Portal is a complete failure, and Bungie needs to take drastic action if it wants the game to survive
Images from Destiny 2's renegades expansion
FPS Watch: Destiny 2's next Star Wars-themed expansion has a Sarlacc pit, twirling light sabers, AT-ST walkers and—oh boy—Han Solo's blaster
An image for Terminally Online, PC Gamer's MMO column: Edited to feature three characters from three different action MMORPGs.
MMO In defense of tab-targeting: MMO devs have been trying to put dodge rolls in their games for 10+ years to avoid WoW, and it's never worked
Battlefield Bad Company 2
FPS The death and resurrection of Battlefield: Bad Company 2 is exactly why real server browsers are important
Images from Destiny 2's renegades expansion
FPS [UPDATED] Bungie responds to outrage over its microtransaction rug pull by giving players the chance to earn what would have been paid cosmetic armor in-game
Images from Destiny 2's renegades expansion
FPS As Destiny 2 hits its lowest ever daily peak for Steam concurrent players, Bungie U-turns on controversial plan to reset player power next season
New World character kneeling
MMO New World proved that the hunger for a modern MMO is clearly there—but the only studios with enough cash to make them are too shareholder-brained to try
Arc Raiders extraction shooter
Third Person Shooter Arc Raiders designer says Marathon's reception 'was a great A/B test': 'They made decisions that we didn't, and vice versa … we could compare and contrast how some of those things shook out'
fov 90 battlefield 6 redsec
FPS The proof is undeniable: People will still pay for great shooters
Arc Raiders extraction characters
Third Person Shooter Finally, Arc Raiders is the extraction shooter for people with jobs, and it's all the better for it
Arc Raiders loot guide: Three raiders standing shoulder to shoulder in Buried City. The one of the left is reaching for something in their pocket, the character in the middle, wearing an astronaut helmet, is casually looking up, while the one on the right in cowboy attire is aiming their pistol.
Third Person Shooter Arc Raiders' basic weapons are way too strong, and it's starting to overshadow even its legendary guns
The vault hunter and Zane look, intrigued, at the sight of something off-screen in Borderlands 4.
RPG In the 16 years I've played this series, Borderlands 4 is the first entry that's made me want to do post-game grinding—Gearbox just needs to fix its dang Wildcard Missions first
Popular
  • Black Friday Live!
  • Best PC gear
  • Arc Raiders
  • PC Gaming Show
  • Quizzes
  1. Games
  2. FPS
  3. Destiny

Five lessons PC MMOs could learn from Destiny

Features
By PCGamer published 21 October 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Chris Thursten: I love Destiny. It’s come to occupy the place in my life previously occupied by, variously, Diablo 3, Wildstar, Diablo 3 again, Guild Wars 2, Star Wars: The Old Republic, and World of Warcraft—all PC games. For the first time, my MMO itch is being scratched on console. This isn’t down to the platform, however. Having emerged from a rocky first year better than it’s ever been, Destiny is now one of my favourite MMOs ever. I’d love to see more PC games embrace the things it does so well—at present, Warframe is the only game I can think of that comes close.

Tom Senior: I wish I hadn’t checked, but I can say I’ve played more than 250 hours of Destiny. We don’t know if it will come to PC, but Destiny owes a debt to a number of PC classics. I see Diablo when loot tumbles out of defeated bosses (in the form of glittering techno-matter crystals called Engrams). Missions and strikes remind me of the small-group instanced questing of Guild Wars 1, and the public events of Guild Wars 2.

Destiny takes these influences and turns them into something fresh. It’s fascinating to see developers influence each other across the console/PC divide, and this is one of those cases where a venerable PC genre like the MMO can learn a few things from Bungie's shooter. Here are five of those things for your consideration.

Page 1 of 6
Page 1 of 6
It would still be brilliant if it wasn’t an MMO

It would still be brilliant if it wasn’t an MMO

Tom: We’ve seen many attempts to merge the progression systems and persistent open worlds of MMOs with action genres. The industry has known for ages that technology ought to allow for more advanced interactions than the complicated taskbar manipulation of traditional MMOs. Fallen Earth, Global Agenda, Huxley, Defiance and more have tried it; Destiny nails it.

It is a damn fine shooting game. Destiny’s guns look and sound magnificent, and Bungie finds a way to bloodlessly sell the impact of your shots. Cabal spacesuits depressurise as you pop their helmets, venting grey gas into the atmosphere; the glowing, gaseous ether that sustains the Fallen sprays out of them in white gouts; members of Destiny’s implacable horde-species, The Hive, crumble into burning ash. Bungie built an amazing FPS, and everything else—the world building, loot and levelling systems—provides context for that core activity.

If there’s anything MMOs can take from Destiny, it’s the lesson that moment-to-moment interactions should feel amazing, whether it’s a third-person combat game, a shooter, or even an MMO RTS. If it still feels good to blast enemies after 250 hours, then you’ve got something. Everything else is secondary.

Chris: Something that I think is very clever and very important in Destiny’s design is the way projectiles work. With a few exceptions, players use hitscan guns—you point, you kill. On the other hand, PvE enemies almost never have them. They fire big bright bolts of energy that you’re encouraged to dodge, flee from, and so on. There are interesting twists on this formula: homing bullets, orbs that make you blind, but the net result is a power differential that places damage mitigation squarely in the players’ hands. Maximising your damage output while minimising your damage intake isn’t a question of standing there wearing the best armour: it’s about being handy with the gun while on the move.

Page 2 of 6
Page 2 of 6
Weapons aren’t just a bundle of numbers

Weapons aren’t just a bundle of numbers

Chris: Destiny’s successes as a shooter play directly into its gear system. In a traditional RPG-derived MMO you might be impressed by how much damage a new piece of gear puts out, but that feeling rarely translates into a substantially different playstyle. When a unique item modifies your abilities in some way it might alter your rotation of abilities, but it’s unlikely that you’ll be asked to develop an entirely new set of skills.

Destiny’s guns don’t work that way. They feel like devices, with subtle alterations in rate of fire, impact, shot distribution, and recoil pattern giving them a ‘signature’ that’s hard to pinpoint but is palpably real in your hands. Player preferences are just as important as raw stats, particularly in level-adjusted PvP. For example: I love sniper rifles, but have found that I’m better with ones that have a reasonably good rate of fire, high stability, but low auto-assist: I find reticles that snap to enemies’ heads too readily to be distracting. Given a broad range of gear to choose from, I’ve carved out a niche that’s as much about who I am as it is about which stuff is objectively ‘best’.

Page 3 of 6
Page 3 of 6
An easily-reached endgame with lots of lateral progression

An easily-reached endgame with lots of lateral progression

Chris: I’ve been playing MMOs for eighteen years, and I think it took me ten years to finally become the kind of player who could get to, and stick with, an endgame. Traditionally, MMOs expect you to level for tens if not hundreds of hours to get to the point where you can start really optimising your character. In Destiny, the endgame starts when you finish the campaign - about 15-20 hours in, including the expansions. From that point onwards you are thrust onto a gear-based progression system that is broad rather than deep.

There are raids, but they’re not wholly mandatory (they’re brilliant, mind.) You can find high-level or rare gear by sheer luck, by running playlists of ‘Strikes’ (see also: dungeons), by playing competitively, by participating in public events, or by saving up enough tokens to buy them directly. After a series of updates to the system, it’s become very fair and transparent. You don’t feel forced to conform to a particular playstyle to get decent stuff, and it’s possible to play at the highest level while using weapons and equipment that you actually like—and that you enjoyed earning. The traditional MMO problem of friends leaving each other behind is less pronounced because, although all of my friends play the game differently, we’ve all reached the point where we can raid together.

Page 4 of 6
Page 4 of 6
A range of weekly things to look forward to

A range of weekly things to look forward to

Tom: MMOs are great at events, but few have the attractive rhythm of Destiny’s weekly cycle. Destiny is a lifestyle game. You play it for an hour every day or so to claim daily mission and PvP match rewards, and maybe run a strike with friends. Between those sessions you check Destiny The Game Reddit and Bungie.net every day for Warlock puns, skill-shot videos, and to see if new secrets have been discovered.

Destiny’s schedule of regular challenges encourages ongoing loyalty, without demanding huge amounts of time investment. As well as dailies, you have the weekly Nightfall, which cleverly uses rule modifiers to refresh strikes, and add challenge. You might have to assassinate the Flayers on Mars with no radar, or face down stronger hordes with a boost to weapon damage. Bounties encourage further exploration, encouraging you to switch weapons and assemble a varied armoury that interacts favourably with your three subclasses (which you can switch between at will, brilliantly).

Bungie uses Destiny's regulars to create talking points for the community. Quest lines for desirable exotic weapons are quietly uploaded and embedded in old strikes and missions. The Paradox quest in the Vault of Glass recently allowed players to reach a distant teleportation gate that the community has been speculating about since year one. Bungie adds surprise and a sense of adventure to places players have visited hundreds of times. MMO zones could use a lot more of that.

Page 5 of 6
Page 5 of 6
There’s no healing

There’s no healing

Chris: This might be an odd thing to call out, but Destiny’s cooperative design works so well precisely because there’s no reliable way for players to heal one another. You can revive one another, and doing so confers a bonus shield for a few seconds, but this is always about recovering from a setback: keeping each other alive isn’t a part of the game’s core loop.

This prevents there from being a support role in the way that MMO players are used to, and encourages teamplay of a different sort. Here, a cooperative-minded player will be engaged in crowd control, clearance, generating resources, setting up defenses, and so on: and all of this is optional, with none of the mandatory dependency enforced by healer-tank-damage systems.

Healing is a degenerate game system in a lot of contexts because it gives the player party an inflated effective health pool that has to be accounted for in game design: I feel like it makes MMOs much more static than they could be. In Destiny, particularly in PvE, not getting hit is more important than mitigating damage. This creates a co-op game where agility and twitch skill trumps armour, where every player in the party gets to engage in the same high-stakes game of cat-and-mouse with a tough foe on the same terms.

Page 6 of 6
Page 6 of 6
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Deals not to miss
Destiny 2 Portal modifiers: A Hunter aiming the New Land Beyond rifle towards the camera in a Vex environment.
Destiny 2 director doesn't want it to 'be a dead live game', as the ailing shooter stares down the barrel of fan outrage: 'We want to keep building Destiny'
 
 
Images from Destiny 2's renegades expansion
'This was the wrong path for Destiny': After 4 months of dwindling players and community outrage, Bungie admits that The Edge of Fate's bold new vision for Destiny 2 was a mistake
 
 
Images from Destiny 2's Renegades expansion
The first thing Bungie asked LucasFilm about its Star Wars-themed Destiny 2 expansion was: 'What is the bad version of this?'
 
 
Cropped artwork for The Edge of Fate expansion
Boring, grindy and vindictive to veteran players: Destiny 2's Portal is a complete failure, and Bungie needs to take drastic action if it wants the game to survive
 
 
Images from Destiny 2's renegades expansion
Watch: Destiny 2's next Star Wars-themed expansion has a Sarlacc pit, twirling light sabers, AT-ST walkers and—oh boy—Han Solo's blaster
 
 
An image for Terminally Online, PC Gamer's MMO column: Edited to feature three characters from three different action MMORPGs.
In defense of tab-targeting: MMO devs have been trying to put dodge rolls in their games for 10+ years to avoid WoW, and it's never worked
 
 
Latest in FPS
Captain Wayne posing reloading his shotgun arm with open ocean and tropical island visible in background
This FPS is basically Spongebob meets Duke Nukem, and it's only $10 on Steam
 
 
rainbow six siege sledge
It took a full 10 years but one of Ubisoft's most popular games finally has achievements on Steam
 
 
Destiny 2 Portal modifiers: A Hunter aiming the New Land Beyond rifle towards the camera in a Vex environment.
Destiny 2 director doesn't want it to 'be a dead live game', as the ailing shooter stares down the barrel of fan outrage: 'We want to keep building Destiny'
 
 
A player lines up a headshot in Escape from Tarkov.
Escape from Tarkov review: Singularly unforgiving, dizzyingly complex, and like no other FPS out there
 
 
Doom: The Dark Ages The Forsaken Plains secrets and collectibles - A close-up shot of the Doom Slayer, with glowing eyes shining behind his visor.
The standout Steam Black Friday deal is undoubtedly Doom: The Dark Ages for 50% off
 
 
Overwatch 2 Vendetta: Artwork of Vendetta in a colosseum holding her greatsword over her shoulder.
Overwatch 2 Vendetta hero trial release time in your region
 
 
Latest in Features
Arc Raiders skins: Key art showing three characters. The one on the left is wearing a blue pincho and holding a pistol ready at their hip. The middle figure is wearing a brown poncho and cowboy hat, facing the camera with a pistol across their chest. On the right is another character in a brown poncho and hat but facing away.
I ranked Arc Raiders skins based on how likely I am to shoot them on sight, and I've become the thing I swore to destroy
 
 
A patrol of rat soldiers in War Rats.
This rat-obsessed strategy shooter makes you look at a pair of furry testicles before every mission, and you've got to respect that
 
 
Arc Raiders loot guide: Three raiders standing shoulder to shoulder in Buried City. The one of the left is reaching for something in their pocket, the character in the middle, wearing an astronaut helmet, is casually looking up, while the one on the right in cowboy attire is aiming their pistol.
Arc Raiders players want to condemn free loadouters to a life of late spawns, but I don't think anyone should arrive midway through a match ever
 
 
A dog running through a forest surrounded by enemies in Dog Witch.
This lo-fi roguelike deckbuilder is like if someone made a version of Slay the Spire for when you've got a hangover
 
 
Fortnite The Simpsons mini season best weapons and loadout
Fortnite's The Simpsons season is one of the best in ages—here are 4 things Epic should learn from it
 
 
V eating popcorn
Poll: Should RPGs always provide a transmog system, or should we be forced to live with our fashion crimes?
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  3. 3
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  4. 4
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. A player lines up a headshot in Escape from Tarkov.
    1
    Escape from Tarkov review
  2. 2
    Lenovo Legion 9i Gen 10 review
  3. 3
    Call of Duty: Black Ops 7 review
  4. 4
    LG UltraGear 27GX790A OLED review
  5. 5
    Thermal Grizzly Der8enchtable review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...