Destiny 2 will not use 'Grimoire Cards' to tell its story

Grimoire Cards in Destiny, as the Destiny Wiki explains, are "awards that players earn when they perform certain actions," like killing a particular guy or finding a new location. They can improve experience gains or drops, but their primary purpose is to tell the story behind the game by fleshing out the lore related to characters, weapons and locations. Somewhat maddeningly for players, you can only actually read the cards outside of the game, either on Bungie's website or the official app, which naturally kept a lot of players from bothering. 

So for Destiny 2, the plan is different: As world lead Steve Cotton told Forbes, Grimoire Cards are being ditched in favor of in-game storytelling. "The answer to that question [about Grimoire Cards returning] is 'no,' and the reason it's 'no' is because we want to put the lore in the game," he said. "We want people to be able to find the lore. All the story is told through the Adventures, it's told through the characters in the world, it's told through the campaign, and it's told through scannables you find throughout the world." 

No doubt some players won't care about all that narrative guffola, but for those who do enjoy the lore side of Destiny this is definitely a welcome change. Shooters don't necessarily need a story to work, but if a studio is going to bother putting one in, then it shouldn't make players work more than they have to, within the context of the game, to get to it. Imagine, for instance, if you had to log into the Irrational website to listen to the audio recordings in BioShock—that would not fly.  

Destiny 2 on the PC doesn't yet have a release date, but it will be sometime after September 8, when the console versions are set to come out. If you're just getting caught up, we have some hands-on coverage from last week's big reveal event, and a rundown of everything we know about the game right here.

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in FPS
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Latest in News
A female Zoi making two hearts with her fingers.
Following 24 hours of Denuvo-based backlash, Inzoi is taking a surprising step and removing it entirely: 'We want to sincerely apologise for not aligning more closely with player expectations'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
An ancient, angry stone mech from No Man's Sky's new Relics update
No Man’s Sky lets you unearth ancient, angry mechs in the astro-archaeology filled Relics update
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Tzarina Katarin Bokha, the Ice Queen of Kislev
Total War: Warhammer 3 rolls out a cool Kislev overhaul, changes befitting Tzeench’s magic, new projectile units and creakier skeletal horses
An image of a golden first place award from Geoguessr
'We're actually getting GeoGuessr on Steam before GTA 6': the Google Street View puzzler arrives on Valve's platform this April