Delightful shopkeeping action RPG Moonlighter is out today

When I played Moonlighter earlier this year, I was so enamored that I wagered I'd have to play a game vaguely similar to it just to tide me over until its release. Turns out, I was right: I recently played Epic Tavern, a management sim about running a medieval tavern and coordinating parties of adventurers. It's good fun, but it didn't quite scratch my Moonlighter itch. Luckily, I don't have to wait any longer, because Moonlighter is out today on Steam, GOG and Humble for $20.

For those who missed the boat: Moonlighter is part top-down action RPG and part shopkeeping sim. It's kind of like Recettear: An Item Shop's Tale, but with better combat and streamlined shopkeeping. You play as Will, owner of the Moonlighter item shop in Rynoka village, which is just a stone's throw from five mysterious dungeons. As Will, you explore the dungeons, loot everything you can, and sell the excess loot back at your shop while keeping the best stuff for yourself. 

As a general rule, you manage your shop during the day and go exploring at night, but as you you upgrade your shop and help expand Rynoka, your options open up. You can hire a part-time worker to sell things at night, for example, or dump your junk in the bargain bin to auto-sell while you explore during the day. The dungeons and your shop connect in cool ways, and I got surprisingly invested in Will's secret desire to be a hero. It's a lovely, compelling mix, and I can't wait to play more. It's also darn pretty, as evidenced by these screenshots:

Austin Wood
Staff writer, GamesRadar

Austin freelanced for PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and has been a full-time writer at PC Gamer's sister publication GamesRadar+ since 2019. They've yet to realize that his position as a staff writer is just a cover-up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news, the occasional feature, and as much Genshin Impact as he can get away with.

Latest in RPG
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights