Dead or Alive 6 system requirements recommends a Core i7 8700 CPU
Team Ninja's new fighting game comes out later this week.
Dead or Alive 6 is coming on March 1, and with that now just three days away, the PC system requirements have now been posted on Steam. The recommended hardware is a little on the steep side—a Core 17 8700 doesn't come cheap—but generally speaking, if you're packing a reasonably capable gaming PC, you should be set.
Minimum:
- OS: Windows 10 (64bit)
- Processor: Intel Core i5-4690 or over
- Memory: 8GB RAM
- Graphics: Nvidia GeForce GTX 770
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50GB available space
- Sound Card: DirectX 11 or over
Recommended:
- OS: Windows 10 (64bit)
- Processor: Intel Core i7 8700 or over
- Memory: 16GB RAM
- Graphics: Nvidia GeForce GTX 1060
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50GB available space
- Sound Card: DirectX 11 or over
One of the reasons for the steep-ish hardware requirements is likely that Dead or Alive 6 is built on a new engine that should enable considerably improved graphics over the previous release in the series, Dead or Alive 5 Last Round. The Steam listing says it "aims to bring visual entertainment of fighting games to an entirely new level," with graphics "made to be both enticingly beautiful and realistic, bringing out enhanced facial expressions, such special effects as depiction of sweat and dirt on character models, and realistic hit effects."
Hopefully the PC version will also be in better shape than that game was: When Dead or Alive 5 Last Round came out in 2015, it was missing numerous features, including online play, and suffered from downgraded graphics.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.