Dead Island patch to fix nearly 40 launch issues

Dead Island - Sam B covering fire

Alongside the launch of Dead Island today, Destructoid bring news of a huge patch set to hit this Friday which fill fix 37 bugs, from animation glitches, to UI problems and a few issues with unresolved quests. Checkpoints have been tidied up, "enemy reaction to fire" has been tweaked, and thrown items can no longer be picked up by co-op partners to stop thieving survivors from jumping in and nicking your precious electric katana. You'll find the fixes listed below.

  • Fixed map synchronization when player joins during map load.

  • Fixed saving player re-spawn position when playing in co-op mode.

  • Fixed occasional inability to complete sidequests in Laboratory.

  • Improved enemy awareness (zombies).

  • Fixed occasional bug with NPC's hands bend (IK)

  • Fixed spawning enemies in some quests after joining co-op game.

  • Fixed showing locations on invisible NPCs.

  • Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.

  • Fixed displaying gather rings near some doors.

  • Fixed enemy reaction to fire.

  • Fixed enemies' health and stamina bars in co-op.

  • Fixed filtering of games in lobby.

  • Volume of pickup's engine has been increased.

  • Fixed a number of issues causing game instability.

  • Fixed the switching of maps upon player death.

  • Fixed enemies unable to reach the player on some arenas.

  • Thrown items cannot be picked up by co-op players for five minutes.

  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.

  • Fixed animation glitch when trading with team members.

  • More than one player can use a ladder at the same time.

  • Fixed stomping execution animation when target's attacked by a second player.

  • Fixed the infinite respawning of shooting enemies.

  • Fixed not hiding menu if players die inside a vehicle.

  • Fixed item level calculation when playing New Game Plus.

  • Added information about players requesting pause in co-op.

  • Fixed A.I. animation glitch after fast-traveling or using a map portal.

  • Added distinction between quest checkpoints and other types of saves.

  • Fixed bug causing all inventory to disappear.

  • Fixed reloading and kicking. After the clip goes in, the reload is a success.

  • Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".

  • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.

  • Health regeneration is disabled during grabs.

  • Focus on items in shops not changing after selling or buying.

  • More HP for NPCs in escort missions.

  • Butcher enemies won't spawn at all during escort missions

  • Fixed tracking after loading checkpoint.

  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).
Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.

Latest in RPG
kingdom come deliverance 2 thunderstone quest
Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again