Dead Island 2 will have cards instead of a skill tree

Zombie slayer Amy chews bubble gum while holding a blood-soaked weapon
(Image credit: Deep Silver)

It's wild to think that Dead Island 2 may only be a few months away. A sequel to the 2011 holiday in someone else's misery was first announced in 2014 with Yager at the helm, then in 2016 it was announced that Sumo Digital had taken over, and now Dambuster Studios will be bringing it over the finish line, having started development from scratch four years ago.

In a recent quickfire interview with Game Informer (via the NME), Dambuster's lead narrative designer Khan and creative director James Worrall answered 86 questions about Dead Island 2, covering its Los Angeles location, attention-grabbing trailer, and how the skill system will work, among other things.

The original Dead Island had skill trees for each character, with three branches covering Combat, Survival, and Fury abilities. Asked if the sequel would also have a skill tree, Khan replied, "There's a skill deck, which is even better."

Expanding on that, Worrall described the skill deck as, "A collection of slots that represent all kinds of different abilities and you swap the cards in and out on the fly, however you want, whenever you want." Don't expect something like Midnight Suns then, where you're randomly dealt cards from your deck of abilities, but rather a card-like visualization for a set of special kicks, punches, ground slams and so on that you swap between when, say, a boss turns out to be immune to the one kind of attack you've specialized in.

Khan chose the cards as her pick for one of the most exciting additions to Dead Island 2, saying, "The art is amazing, they're fun to look at and all of that, but they're just really fun to play with. [You can] change skills midair. You can take off, change your skill, and land with a different loadout, and that's just amazing."

"And you can take some real risks with your loadout as well," Worrall added. "It really pays off and sometimes goes horribly wrong."

Sam Greer played a demo of Dead Island 2 last year, and enjoyed the precision of its combat, which is all about simulating where you aim and what happens to the exact lump of zombie you hit. "All that is thanks to a system for rendering zombie bodies called F.L.E.S.H.," she wrote, "or Fully Locational Evisceration System for Humanoids. It took a decade to create the perfect acronym but by god, they've done it. What it means is that much like the recent Resident Evil Remakes, zombies have an absolutely disgusting level of detail as you hack or shoot at them. It's gross and grimy, the kind of excess that makes you feel like you need a shower after playing."

Dead Island 2 will, if all goes to plan, be available on the Epic Games Store from April 28. 

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Read more
Dead in Antares screenshot
The tough luck continues in Dead in Antares, the newest addition to the long-running series about people trying not to lose their heads in bad situations
Atomfall Gamescom screenshots
Atomfall dev says Rebellion's open world shooter has 'some experimental stuff' that can have a 'huge influence' on the game world: 'It might work out. It might not'
Like a Dragon: Pirate Yakuza in Hawaii screenshot showing Majima with two companions aboard a ship
Like a Dragon: Pirate Yakuza in Hawaii looks more like a zany RGG take on Black Flag than I dared hope
A series of large explosions in Bio Prototype.
This bizarre roguelike has a new take on the Vampire Survivors formula: letting you build your own custom weapons out of brains, eyeballs, and chimpanzee spines
Killing Floor 3 screenshot
Following a disastrous beta test, Killing Floor 3 is delayed less than three weeks before launch: 'We've realized we missed the mark'
An alpha screenshot of Underrail 2: Infusion showing dingy underground corridors in isometric perspective.
Here's 20 delightfully isometric minutes of Underrail 2's apocalyptic undergrounds
Latest in RPG
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Latest in News
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all