Darkest Dungeon's Radiant mode detailed, should arrive early Feb

Red Hook Studios previously revealed that its punishing RPG Darkest Dungeon was to get a new mode that would cut the length of game roughly in half, and it seems that update may be just around the corner. In a new blog post, the developer explains the changes in a little more detail, while announcing that its "goal for Radiant mode is to have it ready for PC/MAC/Linux release by early February". Red Hook helpfully adds that early Feb is "mere weeks away", so there's no need to consult your calendars.

From (probably) early Feb, you'll be able to pick from three difficulty options when embarking upon a new adventure: Normal, Radiant and Stygian. That last one was previously known as New Game+, but you'll soon be able to select it from the off, if Darkest Dungeon's regular difficulty is not severe enough for your liking. Radiant, meanwhile, "is not being designed to be an 'easy' mode. The intent is to adjust things that typically affect the time it takes to build up your roster and assault the Darkest Dungeon", with the end goal of reducing the average playtime from around 80 hours to 40. If I'm understanding things right, it will essentially cut down on the grinding necessary to finish the game.

There will also be various quality of life tweaks coming in Darkest Dungeon's future, along with new baddies for the game's Champion dungeons. There'll be a "small public beta" before the Radiant update goes live—however, it's not all happy news: the release of the first expansion pack, The Crimson Court, has now been pushed back a bit (although it never had a firm date to begin with).

"After the decision was made to double down and add content as part of the Radiant update," the post concludes, "this unavoidably shifts Crimson Court date a bit, but we feel this is for the greater good of the game. A significant amount of work has already been completed for the Crimson Court, and we are estimating it will ready in April. We will update you as we make progress, so keep your eyes peeled for more art and information!"

Tom Sykes

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.

Latest in RPG
kingdom come deliverance 2 thunderstone quest
Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Latest in News
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened