Dark Souls Enemy Placement mod is a total nightmare

The first time I played JITD's Dark Souls Aggressive Mod I nearly had a breakdown. Miyazaki's nightmarescape in its most basic state is challenging enough, therefore arbitrarily upping its difficulty seemed somewhat unnecessarily cruel. A series of other painstaking mods have since followed suit, the latest of which reallocates the placement of Lordran's hostile wanderers.  

Reddit user gumbenzoin's Enemy Placement is a work-in-progress mod that was originally designed as a private project "made for myself and a friend to make our coop more interesting," so says its creator. He or she has now turned it over to the public in an act of kindness/abject torment. 

As you'll see in the short footage below, Enemy Placement "features tons of enemies packed into small spaces for maximum annoyance" and at present covers the game's Undead Burg and Parish, Darkroot Garden and Blighttown. Seriously, the latter chills me to my core.

Should you wish to match this mod with, say, the Dark Souls Item Randomizer mod, Reddit user HotPocketRemix explains you can do so by downloading the files from this mediafire link, and then put them in 'DATA\map\MapStudio\'. This will overwrite three files, so back ups are naturally advised.

So, are you planning some videogames-related R&R this weekend? Perhaps you're better leaving this one till Monday.

Deputy Editor, PC Gaming Show
Latest in Dark Souls
Ten planks of wood from Dark Souls, responsible for my nightmares in Blighttown.
The co-creator of Dark Souls' most ambitious mod resurfaces to inform me that Blighttown, source of my nightmares, was cobbled together with '10 bits of wood'
dinossindgeil celebrates a hard-earned victory over seven consecutive souls games without a single hit, at level 1.
Streamer achieves git gud godhood by beating all mainline Souls games at level 1, back to back, without getting hit—then explodes into tears of relief
The creator of the Elden Ring Seamless co-op mod is now infusing unlimited multiplayer into Dark Souls 3
A warrior in Elden Ring: Nightreign readies an arm crossbow before entering into bloody combat.
It's not the Sekiro: Shadows Die Twice 2 I'd hoped for, but Elden Ring: Nightreign might just sate my insatiable hunger for FromSoftware to pick up the pace
A mounted warrior fleeing fire and rocks
FromSoftware's Hidetaka Miyazaki says the studio doesn't 'have any particular plans to develop Elden Ring 2', but that doesn't mean the 'Elden Ring IP' is over
Elden Ring
Elden Ring streamer completes a level 1 playthrough beating the game's 165 bosses—on NG+7, a difficulty she had to finish the game 7 times over just to reach
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway