Dark Souls 3 was supposed to let you create bonfires anywhere you wanted

I know I'm not the only one who thought the placement of bonfires—Dark Souls 3's take on checkpoints—was a little wonky, and now we might have an idea why. Dark Souls YouTuber Lance McDonald has built his reputation on uncovering all sorts of fascinating bosses, enemies, and systems that were removed from Dark Souls games prior to release. And in his latest video, Lance shows off a bizarre system he found hidden in an alpha version of Dark Souls 3 that allows him to sacrifice enemies and create bonfires just about anywhere he wants.

You should first watch the video above to see it all in action, but what Lance discovered is a massive insight into how Dark Souls 3 might've worked at one point in time. The idea is that sometimes slain enemies would emit an ominous glow the moment they died, indicating that these enemies suffered what's oddly called a "cult death." In the video, Lance can use the alpha version's debug menu to assign this parameter freely to enemies for the purposes of demonstrating what it can do. When enemies die a cult death, the player can then pick up their body and drag it anywhere in the world.

This system ties into another scrapped concept wherein players could "join a cult"—though Lance admits he doesn't know what that means or how to do it. Using a debug menu Lance can join one automatically, and there's seven to choose from that closely mirror the options players have when resting at a bonfire. When in a cult, like the one that allows you to level up, players can perform a "ceremony" on cult death bodies, which triggers an animation that essentially transforms the corpse into a bonfire.

The unfinished animation of the "ceremony."

The idea, I think, was that players could join a cult that would allow them to turn slain enemies into bonfires with limited usage. You might join a cult so that you can create your own bonfires to level up, or one that'll let you summon an NPC for aid.

But wait, there's more.

In the second half of the video, Lance demonstrates how these cult death enemies were also a key ingredient in a new way of invading other players. In the inventory menu, Lance discovered two "ceremony swords" that served an interesting purpose. One sword would let you invade another player's world, while the second sword eclipsed your world in darkness and opened you up to invasion from other players. PVP is obviously a big part of Darks Souls 3, and this system looks like one way players could've guaranteed themselves some PVP action.

Sadly, the system never made it into the game. But as Polygon rightly points out, it was obviously intended to be a proper feature considering a Dark Souls 3 statue first displayed at E3 2015 depicted the ceremony necessary to trigger the invasion. Oh well. You can see a video of the statue below.

Thanks, Polygon.

Steven Messner

With over 7 years of experience with in-depth feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Whether it's colossal in-game wars in an MMO, or long-haul truckers who turn to games to protect them from the loneliness of the open road, Steven tries to unearth PC gaming's greatest untold stories. His love of PC gaming started extremely early. Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. It was a good demo.

Latest in Dark Souls
Ten planks of wood from Dark Souls, responsible for my nightmares in Blighttown.
The co-creator of Dark Souls' most ambitious mod resurfaces to inform me that Blighttown, source of my nightmares, was cobbled together with '10 bits of wood'
dinossindgeil celebrates a hard-earned victory over seven consecutive souls games without a single hit, at level 1.
Streamer achieves git gud godhood by beating all mainline Souls games at level 1, back to back, without getting hit—then explodes into tears of relief
The creator of the Elden Ring Seamless co-op mod is now infusing unlimited multiplayer into Dark Souls 3
A warrior in Elden Ring: Nightreign readies an arm crossbow before entering into bloody combat.
It's not the Sekiro: Shadows Die Twice 2 I'd hoped for, but Elden Ring: Nightreign might just sate my insatiable hunger for FromSoftware to pick up the pace
A mounted warrior fleeing fire and rocks
FromSoftware's Hidetaka Miyazaki says the studio doesn't 'have any particular plans to develop Elden Ring 2', but that doesn't mean the 'Elden Ring IP' is over
Elden Ring
Elden Ring streamer completes a level 1 playthrough beating the game's 165 bosses—on NG+7, a difficulty she had to finish the game 7 times over just to reach
Latest in News
Monster Hunter Wilds' stockpile master studying a manifest
As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5 of 8 major Japanese companies hit all-time share prices this year
The NES themed 8BitDo Retro mechanical gaming keyboard on a blue background
I love the 8BitDo Retro C64 keyboard but I'd pick its cheaper NES-themed model near its lowest price ever during Amazon's Big Spring Sale
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
Microsoft's iconic Bliss wallpaper
From pixels to pinot: The Windows XP 'Bliss' wallpaper hill was real and this is what it looks like now
A female Zoi making two hearts with her fingers.
Following 24 hours of Denuvo-based backlash, Inzoi is taking a surprising step and removing it entirely: 'We want to sincerely apologise for not aligning more closely with player expectations'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower