Cyberpunk 2077's latest patch makes roads wet after rain, again

Cyberpunk 2077 Jackie Welles
(Image credit: CD Projekt Red)

Look at our model Jackie Welles, above. Doesn't he look like a happy little cyberpunk? He does and that is because Jackie knows for a fact that, from now on, when it rains in Night City, the roads will look wet. They always had, to be fair, until "ongoing work on the Wet Surfaces System" somehow made things stay bone dry.

"In 1.31 wet surfaces should look more detailed than they did even before the issue occurred," promises CDPR. And if you're thinking that this seems a bit of a boring thing to pick out, you should try reading the rest of the changes. Cyberpunk 2077 remains riddled with minor and occasional bugs that are slowly being squashed in incremental patches: here are the full notes which read, in part:

• Fixed an issue where after upgrading an item with a quest tag, the base version of said item wasn't removed from the inventory.

• Fixed an issue where weapon reload speed perks slowed down reload time.

• Corrected the height of the charged jump.

• Adjusted enemies' stealth detection speed dependent on game difficulty.

• V will no longer get stuck in falling animation when crashing a motorbike while also having "The Rock" perk.

Cyberpunk

(Image credit: CD Projekt)

The patch clocks in at 817MB on GOG.com (CD Projekt's own storefront). It is a bit of a nothing update and, as is the case with much of Cyberpunk 2077, will feel to some like CDPR fiddling at the edges of a doomed world. Certainly one has to feel for those now toiling away on Night City's future: because whatever they do will never be enough for a portion of the audience, and at times it feels like (as with the roads) half the new fixes just introduce new problems. But CDPR doggedly continues to improve upon its ill-fated vision of the future and, perhaps, one day yet it may shine.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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