Cyberpunk 2077 dips into white collar crime with this working stock market and news mod
Stock tickers will soar or dip based on what you do in-game.
For all its faults, Cyberpunk 2077 is still an impressive achievement. Night City is a glimmering nest of skyscrapers that tower above a wide ocean of social rot. But one thing has always been missing: Why can't I monetise the rot?
Thanks to a new mod from keanuWheeze and scornthegreat (and uploaded by NexusGuy999, just winner names all around), you can! Stock Market and News System finally extends the dead hand of finance capital into Cyberpunk's day-to-day. As you can probably surmise from the mod's name, it adds a "fully useable" stock market system as well as a news service, both of which respond to your actions in-game.
That means 33 stock tickers you can monitor and invest in for the likes of Arasaka, Militech, Lazarus and others, all of which will bounce and dip depending on your completion of quests. It works like the stock market in GTA 5—massacring a bunch of a corp's goons can tank its stock (and give you an opportunity to buy low), but doing the same thing for that corporation's competitors could send stock skyrocketing.
The news service, meanwhile, comes with 66 news updates that are triggered based on the completion of missions and certain player actions. At long last, you too can have your name in lights if you just commit a crime of serious enough magnitude to warrant a news slot. You can even get notifications about your heinous deeds sent to your (in-game) phone. Convenient!
The mod is an impressive effort and an interesting wrinkle to lay atop Cyberpunk's already-rich world. I always enjoyed the sheer, insider trading rush of buying up a wad of a company's stock right before I went out to assassinate its rival's CEO in GTA 5. Adding that sociopathic, white-collar thrill to Cyberpunk seems like a match made in heaven.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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