Cyberpunk 2077 adds official modding support

NPCs of Cyberpunk 2077
(Image credit: CD Projekt Red)

Cyberpunk 2077 mods have been popping up almost since the game itself released on December 10, and now things might get a bit easier for those busy modders. The first official modding support tools for Cyberpunk 2077 have now arrived.

That's promising news: it's been a question for a while if modding would be officially supported post-launch by CD Prokekt. If you recall, back in 2019, CD Projekt global community lead Marcin Momot said, "Obviously, we would love to support the modding community in the future, but for the time being we want to focus on releasing the game first."

Well, the game is out, and due to its buggy nature it could definitely use the benefit of more mods. What's available now on the official modding support page doesn't sound like a whole lot (at least when compared to The Witcher 3's official modkit), but its a start:

  • Metadata: Per game release, required by some of the tools
  • ArchiveDump: A utility for listing contents of game data archives
  • TweakDump: A utility for listing contents of game Tweak DB (game settings) binaries
  • TweakDB IDs: A list of IDs of Tweak DB entries. Generated using TweakDump and tweakdb.str metadata

"Tools will be continuously updated alongside with game patches to ensure compatibility," the site reads. Modders who want to start diving in to make mods should also read the licence agreement first.

It's been a rough few weeks for Cyberpunk 2077—an apology video didn't do much but raise more questions, the first major patch aimed at fixing bugs introduced an entirely new bug, and CDPR is facing more than one lawsuit over the troubled release. There's also still no word when Cyberpunk 2077 will return to PlayStation consoles, where it was removed from sale on December 18.

TOPICS
Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Latest in RPG
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Latest in News
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all