CS:GO griefers now face a permanent ban on their second offense
The change came in the latest CS:GO update.
A few years ago, Valve rolled out a community-run tool for judging unwanted player behavior for the online FPS Counter-Strike: Global Offensive called Overwatch. Unrelated to the Blizzard FPS of the same name, Valve's Overwatch system gives select players the ability to watch replays of bad behavior reported by other players and impose penalties "proportional to" the offense: "Suspects who are convicted of griefing are given a moderate cooldown, whereas cheaters are removed from the game entirely," the CS:GO Overwatch FAQ explains. But the update released yesterday takes some of that discretion out of the hands of judges, and imposes significantly harsher penalties on repeat offenders.
Along with a small number of fixes, tweaks, and a wish for a happy Halloween, the October 25 patch notes states, "A temporary griefing conviction assigned by Overwatch will now be elevated to a permanent conviction if the suspect had a previous temporary griefing conviction." Two strikes and you're out, in other words, and even as someone who enjoys watching cheaters eat a hard swing of the banhammer, that seems a bit harsh.
Not everyone thinks so, though. This guy expressed his displeasure with his cooldown becoming a permaban, but most of the commenters in the follow-up thread, and quite a number of people in the CS:GO subreddit, seem to be in favor of the change and have little apparent sympathy for anyone who falls victim to it. The trouble, at least potentially, is that players who happen to be caught up in a false positive are faced with a real hassle: The "Competitive Cooldowns and Bans" FAQ opens with a stern warning, outlined in red, that "cooldowns and bans are non-negotiable and cannot be removed or reduced by Steam Support."
Watch your step, kids.
Thanks, Kotaku.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.