Criterion founders leave Burnout/Need for Speed studio to form new games company

Criterion co-founders Alex Ward and Fiona Sperry have left the Burnout/Need for Speed studio to pursue careers in the high-octane underground street racing scene - or to form a new company, if you prefer the truth. Ward tweeted yesterday that "the news breaks. Along with @FionaSperry I have left @CriterionGames. Welcome to the REAL #tothefuture". Sperry later tweeted that "so I guess its now official! The future starts here..."

It turns out all that talk of "the future" was referring to the new games company Ward and Sperry are setting up, as revealed in this further tweet by Ward. Will the pair make games about driving/smashing up beautifully shiny cars? Only time will tell, but Criterion were/are rather good that, I seem to recall.

EA (who, you'll remember, bought Criterion in 2004) confirmed to Polygon that "Alex Ward and Fiona Sperry have decided to leave EA. We appreciate their many contributions through the years and wish them well in their future endeavours.

"The incredibly creative and talented team at Criterion are hard at work on a new project for next-gen consoles as new IP continues to be a major priority across EA. Matt Webster is leading development of the new game and the Criterion studio moving forward. Matt has been part of Criterion for years and has an exciting vision for this new game."

Criterion had developed a couple of games in EA's Need for Speed series, before the majority of the company (80% of it) was moved to EA's new Ghost Games UK studio to work on the recent Need for Speed Rivals. Criterion Games still exists, as noted above by an EA spokesperson, but it's not been revealed what the newly slimmed down studio is working on yet.

Thanks, Eurogamer .

Tom Sykes

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.

Latest in Games
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Inzoi
Ultra-realistic life sim Inzoi has officially shoved Hollow Knight: Silksong and Deadlock out of the way to become Steam's most hotly-anticipated game
New shaders in Minecraft following Minecraft Live 2025
In the year of our lord 2025, Mojang is finally adding shaders to Minecraft, making reflective lighting and water effects more accessible for all
Decorations in TCG Card Shop Simulator
TCG Card Shop Simulator finally adds the ability to decorate our stores, and suddenly all my profits are being spent on adorable Pigni posters
Latest in News
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
Image for
'No real human would go four links deep into a maze of AI-generated nonsense': Cloudflare's AI Labyrinth uses decoy pages to trap web-crawling bots and feed them slop 'as a defensive weapon'
The Spy from Team Fortress 2 holds up a folder with an accusatory expression.
One of Valve's original executives shares a very simple secret to its success: 'You can't use up your credibility' by trying to make bad games work