Cris Tales, the time-bending homage to JRPGs, is delayed to 2021

YouTube YouTube
Watch On

Cris Tales is a lovely-looking homage to classic JPRGs like Chrono Trigger and Final Fantasy 6 with a unique twist: You have the power to use time itself as a weapon. You can poison an enemy and then leap forward in time so they take all the damage at once, for instance, or throw an opponent into the future, immediately turning them old and weak. It all sounds quite diabolical, actually.

Alas, the developers of Cris Tales cannot actually manipulate the forces of time, and so in an ironic twist the game has been delayed from a planned launch on November 17 to sometime in early 2021.

"We are a very small videogame development studio located in the city of Bucaramanga, Colombia. Cris Tales is the biggest project we have ever worked on, and we want to get it right," Dreams Uncorporated and Syck CEO Carlos Rocha Silva said. 

"As you probably know, most areas and people in the game must be created at least three times, if not more to show the different past, present and futures. So, in a way, it's like developing three different videogames at the same time. Three videogames that must be impeccable so that we can deliver all the magic we have in our soul to all of you. We want to make sure to earn all the love you've all shown in our events, demos, previews and so much more."

Silva said the extra time will also be used to address some of the feedback received on the Cris Tales demo—which, by the way, is still playable on Steam. Members of the development team will be taking part in a Cris Tales AMA on the r/Games subreddit tomorrow, October 16, beginning at 12 pm PT/3 pm ET.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in RPG
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway