Creators of Dungeonland and Chroma Squad launch Kickstarter for co-op RPG Relic Hunters Legend

Rogue Snail, the developer of Power Rangers-inspired RPG Chroma Squad and solid hack-and-slash Dungeonland, has launched a Kickstarter for its next project, a colourful loot-heavy shooter called Relic Hunters Legend.

I'm impressed by the footage released alongside the campaign, which shows fast-paced combat with up to four friends, a bright cartoon-ish art style and heaps of character customisation. It's a follow up to another of Rogue Snail's games, Relic Hunters Zero, which was a free and popular top-down shooter. 

There's a mixture of hand-crafted dungeons and procedurally-generated levels in Legend, plus a full story campaign. You'll be able to blast through the waves of enemies solo but it looks like co-op is the way to go: different characters' skills can combine to ramp up the damage on a single target and you'll get experience bonuses for certain character combinations.

Randomised weapon drops and different item tiers will definitely appeal to loot hunters. Skip to 01:28 in the video above for the Destiny-style loadout screen.

Relic Hunters Legend will be free-to-play when it launches in 2019, but the Early Access version due next year will be reserved for those that are willing to back the project. The more you're willing to contribute, the earlier you'll get your hands on it—$30 gets you closed beta access next Autumn, while if you pay $40 you'll get an alpha version early next year. 

Currently, it's raised around $16,000 of its $50,000 goal. Does it tickle your fancy?

Samuel Horti

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. 

Latest in RPG
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway