Creative Assembly is revealing the numbers behind Total War: Warhammer 3, praise to Mathal, Chaos God of algebra

Be'lakor, the first daemon prince
(Image credit: Sega)

There are a lot of things we do in Total War because they seem like common sense, even though we don't know if the systems behind the scenes really back them up. I put my archers on hills because I think I remember a loading screen tip saying that raised elevation increases your damage output, but by how much? And does it apply equally to melee attacks? 

Fortunately, Creative Assembly recently began explaining what goes on under the hood of Total War: Warhammer 3 in a series of blog posts called the Feature Focus series, which are doing a great job translating those assumptions into actual numbers, even if they slip into algebra at times, like saying "coefficient" when they could just say "multiplier".

Elevation was the topic of the first post in the series, which clarified that the damage multiplier based on height difference is calculated from the base of each model. That means, as CA put it, "being tall does not actually factor into elevation modifiers". Turns out my ogre chieftain, Large Marge, does not actually get additional bonus damage when hitting goblins who are five feet shorter.

For ranged damage the maximum bonus to damage is 30%, which requires a height difference of 40 meters. There's also a damage penalty for shooting upwards, with the same 40-meter difference resulting in an equivalent maximum damage penalty of 30%. "Flying units hover roughly 16 meters above the ground," the post continued, "and so they benefit from an elevation damage bonus of 12% if their target is standing on ground level." That bonus can be increased by situating flying units over tall terrain to increase the difference between their hover height and flat ground. And yes, elevation does factor into melee damage calculations, though in melee the maximum difference in elevation multiplier is one meter.

The elevation post also clarified that we were right in assuming units would go faster downhill and get fatigued faster going uphill, though it notes that "no fatigue benefit is gained by going downhill." Oh, and also units that have the "Strider" attribute ignore basically all terrain penalties, including the one about shooting up.

The latest post in the series is all about damage. It details how armor and armor-piercing damage work, as well as resistances. Now we know that when units are on fire, healing them is half as effective as normal. Maybe wait for them to stop, drop, and roll before you rush in to patch them up after the dwarfs with irondrake flamethrowers do their thing. Another important clarification: magical attacks don't ignore armor, which is good news for the Bretonnians, who go into battle wearing more protective gear than American footballers.

(Image credit: Sega)

There are apparently enough different ways you can hurt people in Total War: Warhammer 3 that damage needs a second article to deal with the rest of them. The next in the series will be "looking at the specific quirks of Explosions, Vortexes and Wind effects, cracking the case of how damage is applied by Large Monsters and Lords using splash attacks, and opening the forbidden box labelled 'Game Ticks.'" Don't threaten me with a good time, Creative Assembly. "Also on the way are deep dives into projectiles and target penetration. Plus, we'll be parallel parking our way into the topic of chariots, mass and charges." 

That's something to look forward to, and will maybe help me figure out why my Vampire Counts army never got much value out of the Black Coach—an expensive single-entity chariot that tended to underperform compared to other units, like some of the local dogs I rounded up and put spikes on.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Read more
Gotrek and Felix beneath a purple sky
Total War: Warhammer 3 hotfix makes a dwarf who longs for death slightly less likely to die
Kislev
Total War: Warhammer 3's next patch will overhaul its Kislev faction, which Creative Assembly has 'identified as the most in need of a deep review and rethink'
Ulrika Magdova, wielding two silver blades
Turns out the reason Total War: Warhammer 3's campaign AI sometimes played too defensively was a bug that made it overreact to the presence of even a single hero
Total War: Warhammer 3 Grand Cathay faction
A not-so-subtle tease suggests Games Workshop is finally bringing Total War: Warhammer 3's Grand Cathay army to the tabletop wargame
A space marine fighting a tzaangor on a flying disc in Warhammer 40,000: Space Marine 2.
Warhammer 40,000: Space Marine 2 made millions for Games Workshop, and now it wants more hit videogames: "Clearly we are looking for the next one"
Age of Darkness: Final Stand
Brutal survival RTS Age of Darkness kept me up until 4 am this morning as I tried to perfect the formula to halt the end of the world
Latest in Action
A Lagiacrus render from Monster Hunter Generations, photoshopped over a screenshot of Wilds' Scarlet Forest region.
Oh my God, it's happening: Monster Hunter Wilds is finally bringing a fan-favorite sea snake home from the war
helldivers 2
'Never thought I'd go back' Helldivers 2 players steel themselves to return to the site of its most infamous battle, Malevelon Creek
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time
assassin's creed shadows review
Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Assassin's Creed Shadows allies - A close-up of Yaya smiling after joining the League.
All Assassin's Creed Shadows allies and how to unlock them
Latest in News
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
minecraft diamond level sword
Minecraft's never going free-to-play because as it stands it's 'the best deal in the world'
A Lagiacrus render from Monster Hunter Generations, photoshopped over a screenshot of Wilds' Scarlet Forest region.
Oh my God, it's happening: Monster Hunter Wilds is finally bringing a fan-favorite sea snake home from the war
A convoy of strange beings proceed across a desert in Caves of Qud key art.
After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'
AMD Strix Point APU chip, held in a hand, with the reflected light showing the various processing blocks in the chip die
AMD's next-gen 'Gorgon Point' APU outted and seemingly sticks with RDNA 3.5 graphics which is disappointing for handheld gaming PCs if accurate
A hunter digs in to some delicious dumplings in Monster Hunter Wilds.
Monster Hunter Wilds' first title update is overflowing with new stuff: A long-awaited Grand Hub, Arch-tempered Monsters, Arena Quests, and most importantly, fashion