Counter-Strike 2 adds fan-favourite mode, its first weapon skins, custom sticker placement, and something a little shocking

The CS2 key art.
(Image credit: Valve)

Counter-Strike 2 released last year and, judging by the fact 1.1 million players are fragging each other as I write this, has more-or-less seamlessly replaced Counter-Strike:Global Offensive. That was always the goal, yet Valve made the decision to focus on getting the core competitive experience right and so CS2 launched without some of the features and modes of its predecessor that the developer plans to add over time.

It's made a start with by far the most-requested addition to CS2: Arms Race, also known as the gun game. A favourite for warm-ups before getting into ranked, the mode sees all players cycle through the game's weapons, upgrading their gun after each kill, and race to be the first to get through them all. Arms Race arrives with two new maps suited to the mode, Baggage and Shoots.

CS2 also gets its very first weapon skins with the Kilowatt case, which includes 17 community-designed finishes alongside a chance at the Kukri Knife in new skins. Nice enough though what will excite hardened gun-fanciers the most is that players can now place stickers anywhere they like on weapons, and rotate them once placed (previously you were limited to a number of set spots on a weapon). You can have up to five stickers on a given weapon.

Alongside this comes a small but important change to one weapon, the Zeus close-up taser. This is a cheap one-shot one-kill weapon, very useful if you're going to be hiding somewhere waiting for a better-equipped enemy, but Valve's now given it much more utility: whereas previously the weapon had one charge, it now recharges 30 seconds after use and can be used again. The prospect of a Zeus ace is upon us (albeit you'd probably need to swap to someone else's fully-charged Zeus a couple times to do it within the round time limit). 

A perhaps more significant tweak is to what the community calls "peeker's advantage", with clips in circulation showing some pros in certain positions absolutely mowing down the opposition. This is a little fraught of course because there should be something of a peeker's advantage, but clearly Valve agrees it's currently too high and has reduced it "in many cases", with the advantage "in the steady state [stationary] reduced by 16ms." It says it's also addressed some particular situations that enhanced the advantage even further, and has given players a new console command ("cl_ticktiming") to check latency sources. 

Finally there are some minor tweaks, including the long-awaited appearance of a 'Refund All' option on the buy screen. There's a new "XP Overload" feature for players who spend a lot of time in the game, new defeat animations, and some incredibly granular map changes detailed here.

TOPICS
Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Read more
CS 1.6 remade in CS: Legacy.
A gorgeous ground-up remake of Counter-Strike 1.6 is on its way to Steam, and one of the game's original creators says 'it really gives me old vibes'
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
Team Fortress 2 Engineer
Valve releases 'Team Fortress 2 SDK,' enabling creators to 'build completely new games based on TF2'
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'