As coronavirus sparks new interest in Plague Inc., dev warns it's 'not a scientific model'

(Image credit: NDemic Creations)

Popular pandemic simulator Plague Inc. was released for mobile devices in 2012, while the updated Plague Inc. Evolved came to Steam in 2016. Despite that age, it hit its all-time peak concurrent player count today—8452 players, according to Steam Charts, well over the previous record of 4601, set in April 2018—and one of its highest average concurrent player counts within the past 30 days. 

The reason is simple, if a little morbid: Curiosity driven by the coronavirus outbreak, which a BBC report (via Eurogamer) said was enough to push the mobile version of Plague Inc to the top of the app charts in China earlier this week, despite its age. The demand has been so high that developer Ndemic Creations' website and Plague Inc servers were actually forced offline, although service appears to be restored now.

The uptick in interest also prompted Ndemic Creations to issue a statement reminding everyone that while Plague Inc is cool, it's also just a game. 

"Plague Inc. has been out for eight years now and whenever there is an outbreak of disease we see an increase in players, as people seek to find out more about how diseases spread and to understand the complexities of viral outbreaks," the studio said.

"We specifically designed the game to be realistic and informative, while not sensationalizing serious real-world issues. This has been recognized by the CDC and other leading medical organizations around the world. However, please remember that Plague Inc. is a game, not a scientific model and that the current coronavirus outbreak is a very real situation which is impacting a huge number of people. We would always recommend that players get their information directly from local and global health authorities."

Ndemic Creations also provided a link to the World Health Organization's Coronavirus webpage.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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