Computer program finds devastating Starcraft 2 build orders

zerg2

A StarCraft 2 fan called Lomilar has written a program called Evolution Chamber that uses genetic algorithms to find the most efficient and devastating builds for StarCraft 2. So far the program has focused on finding the best build orders for the Zerg, and has already come up with some impressive results.

The program develops build orders by testing multiple build possibilities against one another. The most successful ones continue to the next round in a manner designed to mimic biological evolution. The weakest build orders die out and the best ones come to the surface. The Zerg are the hardest race to write this sort of program for as, unlike the Protoss and the Terrans, it has to factor in the most efficient way to use larvae. Your game-plan is absolutely vital in StarCraft – aimless construction leaves you off-balance and unable to react, and the best professionals have ultra-efficient setups that minimise wastage on their way to getting the units they want. They get these through frantic theorising and meticulous practice; Evolution Chamber works them out in the background while you eat a sandwich.

Say you want to memorise an opening gambit against a Terran opponent investing heavily in biological units. A neat Zerg answer:

  • Early Baneling pressure
  • Supported by Zerglings
  • With simultaneous Mutalisk harass

Let's throw in a

  • Second Hatchery

as well, to pile on the economic pressure on the Terran.

I plugged these details into Evolution Chamber, and after ten minutes, got a best time of 8 minutes and 44 seconds to completion, getting the Baneling's Centrifugal Hooks along the way, twenty-three harvesting drones, and a second base from which to build should my attack be rebuffed. Having played against Zergs that used a similar army against me at a later time in the game and still emerged victorious, I'm all too aware of this new build's potency.

EvolutionChamber has already discovered an incredibly effective build dubbed the 7 Roach rush: a build that gets 7 Roaches on the field after just 4 minutes and 45 seconds of play, which is enough to overrun most defences and has proved especially effective against Protoss players. Here's the build order.

  • 10 extractor-trick to 11
  • 11 overlord
  • 11 spawning pool
  • 15 extractor
  • 16 queen (stop drones here)
  • 18 overlord
  • 18 roach warren
  • 17 overlord (yes, two)
  • spawn-larva on queen when she pops

  • roach x7

The Starcraft 2 community has already declared it a "cheese" build, a term normally reserved for strategies that are cheeky and not in the spirit of the game, but if it works as well as it has done so far, it's a tactic that's likely to persist. Who knows what other build orders Evolution Chamber will come up with in the future when it's turned towards Terran and Protoss build orders. Find out more about the Evolution Chamber program from Lomilar's post on the TeamLiquid forums . Here's a video of the 7 Roach rush in action.

Lomilar's creation is a pure simulator and as such, unable to predict some of StarCraft's intricacies – travel time between building points, gas steals, other bastardish moves. But as a back-line, it's amazing: putting together a tool that takes the legwork out of planning and relies instead of execution is a supreme example of thinking outside the game. But is it a good thing? Is taking the human element out of the equation making high-level StarCraft more robotic than it already is?

[vis Reddit ]

Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.

Latest in RTS
Earth vs Mars screenshot - Martian troopers vs Earth light tanks
Relic's new project is a 'smaller indie-style' game about a martian invasion of Earth
Age of Empires 3: Definitive Edition promo art
Age of Empires 3: Definitive Edition DLC promised last year is cancelled: 'We announced content before it had been built, and we now feel that announcement was premature'
Tempest Dynasty faction
The first multiplayer demo for my most anticipated RTS, Tempest Rising, is out now
Former Age of Empires developer says the RTS genre's stuck in a rut: 'you're still playing the same game'
Creeper World IXE
Creeper World IXE breaks the RTS mold and adds a dash of Noita's alchemy to the gooey war
A large blue factory complex in Industrial Annihilation
Planetary Annihilation successor has a bumpy landing on Steam, and the backers aren't happy: 'So bare bones that it's basically an asset show without a game'
Latest in News
Silent Hill f transmission trailer screenshots
Silent Hill f is not messing around – now it's been banned in Australia
MOUNTAIN VIEW, CALIFORNIA - AUGUST 22: A view of Google Headquarters in Mountain View, California, United States on August 22, 2024.
'Google must divest the Chrome browser:' DOJ renews call for Google to sell Chrome, and Android could be next
Victory screen of Big Rigs showing infamous "You're Winner" message under a three-handle gold trophy
One of the worst games ever made is coming to Steam, but we won't know how cruel this joke is until we see the price tag
Sci-fi character from Dune
Dune: Awakening promises us a breath of fresh air, skipping early access for a full launch with no monthly subscription in May
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
assassin's creed shadows protector's armor
Assassin's Creed Shadows hits 2 million players, putting it on track to be the series' most successful game yet