Cliff Bleszinski defends Oculus-Facebook deal, calls Notch "pouty kid"

In addition to making the Unreal series, Cliff Bleszinski is also an investor in Oculus VR. He admits in a recent blog post that, as an early investor in the company, he stands to make a lot of money from Facebook's $2 billion acquisition . But he also thinks the deal is great for Oculus VR overall.

“IF [Oculus Rift] is going to be (hopefully) a dedicated system instead of a (ugh) peripheral they need their version of whatever the app store would be,” Bleszinski said. “Your device is only as good as the store and community around it; if users can't say shut up and take my money, if developers can't post their work then the device will ultimately flounder. Facebook can assist with this sort of thing, as well as having a multi billion user reach.”

Bleszinski then goes on to explain what he thinks Kickstarter backers actually buy into when they back a product, Mark Zuckerberg's assurances about keeping Oculus Rift as a gaming device first, and other arguments you already heard elsewhere, including in our reaction to the acquisition .

Interestingly, in a postscript, Bleszinski calls out Markus “Notch” Persson specifically, who announced he was pulling the plug on an Oculus Rift version of Minecraft shortly after news of the deal first broke.

“Notch, your cancelling Minecraft makes you look like a pouty kid who is taking his ball and going home,” he said. “It's a bratty and petty move and it saddens me greatly.”

Latest in Gaming Industry
Monster Hunter Wilds' stockpile master studying a manifest
As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5 of 8 major Japanese companies hit all-time share prices this year
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
The Spy from Team Fortress 2 holds up a folder with an accusatory expression.
One of Valve's original executives shares a very simple secret to its success: 'You can't use up your credibility' by trying to make bad games work
Latest in News
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event