Classic Flyer mod for Ark: Survival Evolved restores winged dinos to pre-nerf glory
You can level speed again, and the mod also restores stamina and carry weight to your beloved dino-birds.
If you're not hip to the whole Ark scene, here's a quick catch-up: the latest patch to the dino survival game included some pretty drastic changes to flying dinosaurs, and many players aren't too happy about it. In particular, the winged dinos' flying speed was greatly reduced and capped. There were also reductions to stamina and carry weight. Birds got nerfed, in other words.
For example, my own personal Argy—Argentavis, basically an enormous eagle I can ride—had its pre-patch speed leveled up to about 250%, meaning it was a swift beast to get around on. Post-patch, its speed is not only reduced to 100%, but capped there. The big bird, now none-too-fast, won't ever get any faster, even upon leveling it up. (Note: those points I put into speed have been refunded, and I can use them for other attributes.)
This is going to be a real adjustment for me, and all I use my flyers for is transport: many of those who take great pains to breed their birds into powerful super-beasts are now staring glumly at a stable of greatly lessened creatures. Flying dinos are also a major factor on PvP servers (I don't play PvP), so entire tribe wars are going to have to be rethought.
Well, there's a beacon of hope for those of you who are miserable with the nerfs and don't want to wait to see if they get recalculated in your favor (which they probably will, somewhat). The Classic Flyers mod claims to undo the patch completely. Quoth the mod page:
"Brings back the classic flyers we've all known and loved! This mod gives flyer species back all of their pre-nerf'd stats. Yes, that means they can level speed again."
The mod has some instructions you should read before installing, and it sounds like there may be a few bugs here and there: read all about it, and happy flying.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.