Cities: Skylines puts out its final DLC roadmap before it goes away for good
Colossal Order has corralled a bunch of community creators for its final content packs, but I'm just here for the pop-punk.
Cities: Skylines is going through its bucket list ahead of this year's release of Cities: Skylines 2. Before it shuffles off stage entirely, the first game is bringing eight years of updates to a close with a raft of themed "World Tour" DLC, plus some new music, new buildings, and one final "mini expansion".
It'll kick off on March 22, when the Africa In Miniature, Shopping Malls, and Sports Venues packs will release. These were actually created by community modders, and will (you guessed it) add a bunch of new buildings and assets themed around shopping centres, sports venues, and African culture and architecture.
Those content packs will be accompanied by a few new radio stations, which will release as DLC on the same day. JADIA (Just Another Day In Africa) Radio adds 16 tracks from African rapper Wan Shey, 80's Movie Tunes will add, well, a bunch of '80s-movie-inspired tracks, and Pop-Punk Radio will finally plug the gaping, Green Day-shaped hole in the game's musical lineup (and also my heart).
All of that will be followed in May by a Japanese railroad-themed content pack, a Brooklyn and Queens pack, and an "Industrial Evolution" DLC that adds "a new set of growable buildings that span different eras of industrial building styles". Those will be accompanied by some '90s pop bangers and a pack of piano tunes, too, because why not?
Probably the most interesting part of Cities: Skylines' final DLC roadmap is the teaser for a vacation-themed "mini expansion" at the end of the trailer, but details on that are still frustratingly vague. It looks like it'll be Cities: Skylines' final add-on before it goes away for good, though, so here's hoping it turns out to be more 'bang' than 'whimper'.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.