Cities: Skylines getting nocturnal After Dark expansion
Do you like the dark? Do you like the way it moves? Do you come alive when neon kills the sun? If you answered yes to at least two of those questions, then first, rock on, and second, you'll be happy to hear that the first expansion to the hit Cities: Skylines has been revealed as After Dark, featuring a day/night cycle that Paradox Interactive says will have a big impact on how cities are managed.
"Day and night changes in the city and affects citizen schedules," the publisher explained. "Traffic is visibly slower at night and some zoned areas do not work with full efficiency, further easing the traffic. Service vehicles move around as usual."
Other changes in the expansion are Leisure Specialization for commercial areas, which will make them more active at night, and Beach Specialization, which will enable "beach activities" in commercial areas such as beach bars and restaurants along the shoreline. City services are also being expanded: Criminals will be transported from police buildings to prison, taxis will hit the streets, and an international airport will allow for much greater volumes of traffic than the current model.
Released in March, Cities: Skylines handily out-citied SimCity and became a surprise hit, setting a Paradox sales record and quickly racking up more than one million units sold. In July, developer Colossal Order said it intended to support the game "as long as we possibly and technically can." A release date for After Dark hasn't been announced, but Paradox says it's "coming soon."
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.